Diablo III PTR-Patch 2.1 (EN) – Stand 10.7.2014

Die ursprünglichen Diablo III PTR-Patch 2.0.1 Notes sind hier zu finden. Nachfolgend sind nur die Änderungen vom 10.7.2014 aufgeführt.


PTR-ONLY CHANGES

  • Greater Rifts
    • The Greater Rift difficulty curve has been adjusted
  • Items
    • Depth Diggers
      • The damage bonus provided by this item's Legendary Power no longer includes Witch Doctor and Wizard Signature Spells
    • Madstone
      • The Exploding Palm applied by this item will now use the Skill Rune you're currently using
      • Fulminating Onslaught will now only apply Exploding Palm to the primary target of each strike
    • Ramaladni's Gift
      • Bug Fixes
        • Players will now properly be prompted with a confirmation dialog before using Ramalandi's Gift
  • User Interface
    • Greater Rifts now have a unique icon that displays when a Greater Rift is open or when a player is inside a Greater Rift
    • Greater Rift completion times should now always be broadcast to your chat window
    • Bug Fixes
      • Fixed an issue that caused the Greater Rift countdown timer to continue to display after the rift guardian was killed
  • Bug Fixes
    • Fixed an issue that prevented players from changing the difficulty of a game after a Greater Rift had been completed
    • Fixed an issue that was causing monsters in Greater Rifts to grant more Experience than intended
    • Player pets no longer improperly gain bonuses based on the difficulty of a Greater Rift
    • Fixed an issue preventing players from upgrading Legendary gems located in their Stash

GENERAL

Healing Changes
  • Life on Hit is no longer affected by proc coefficients and will now only be triggered once per attack, as long as that attack dealt damage
    • Channeled attacks will provide an amount of healing over any given period of time that is equivalent to a non-channeled attack

CLASSES

Barbarian
  • Bash
    • Skill Rune – Clobber
      • Has been removed
      • New skill rune added: Frostbite
        • Each hit freezes the enemy for 1.5 seconds, enemies can only be frozen once every 5 seconds
        • Deals Cold damage
    • Skill Rune – Onslaught
      • Has been redesigned
        • The enemy hit has a 10% increased chance to be Critically Hit for 3 seconds
        • Damage type changed from Physical to Lightning
  • Cleave
    • Damage area has been increased from 120 to 180 degrees to more closely match the visual
    • Skill Rune – Broad Sweep
      • Now hits all enemies around you
  • Furious Charge
    • Weapon damage increased from 360% to 540%
    • Furious Charge should now more reliably move around obstacles and corners
    • Maximum charge distance increased from 35 to 60 yards
    • Radius of final damage cone increased from 15 to 20 yards
    • The travel speed has been significantly increased
    • The ending animation time has been significantly reduced and will now scale down with your attack speed
    • No longer alternates between using main hand and off-hand weapons
    • Skill Rune – Bull Rush
      • Has been renamed "Cold Rush"
  • Whirlwind
    • Weapon damage increased from 275% to 340%
    • Significantly increased proc coefficient
    • Skill Rune – Dust Devils
      • Tornado weapon damage increased from 80% to 120%
      • Tornadoes now travel approximately the same direction you are traveling
      • Increased duration and movement speed of the tornadoes
    • Skill Rune – Hurricane
      • Doubled the frequency at which enemies are pulled in
    • Skill Rune – Volcanic Eruption
      • Weapon damage increased from 325% to 400%
Demon Hunter
  • Fan of Knives
    • Weapon damage increased from 450% to 620%
    • Skill Rune – Assassin's Knives
      • Weapon damage increased from 450% to 620%
      • Removed cast delay on the long-range knives
      • Long-range knives now seek out targets within a larger radius
    • Skill Rune – Bladed Armor
      • Damage type changed from Physical to Cold
    • Skill Rune – Fan of Daggers
      • Stun duration increased from 2.5 to 3 seconds
      • Damage type changed from Lightning to Fire
      • Removed Knockback
    • Skill Rune – Knives Expert
      • Damage type changed from Physical to Fire
    • Skill Rune – Pinpoint Accuracy
      • Weapon damage increased from 1200% to 1600%
      • Damage type changed from Physical to Lightning
  • Multishot
    • Skill Rune – Burst Fire
      • Initial explosion radius increased from 12 to 15 yards
      • Damage type changed from Poison to Cold
  • Sentry
    • Skill Rune – Aid Station
      • Has been removed
      • New skill rune added: Polar Station
        • Chills all enemies within 16 yards, reducing their movement speed by 60%
        • Deals Cold damage
    Strafe
    • Weapon damage increased from 400% to 575% 675%
    • Skill Rune – Demolition
      • Weapon damage increased from 340% to 400% 460%
    • Skill Rune – Drifting Shadow
      • Damage type changed from Physical to Lightning
    • Skill Rune – Emberstrafe
      • Weapon damage increased from 80% to 185% 220% over 2 seconds
    • Skill Rune – Rocket Storm
      • Weapon damage increased from 90% to 110% 130%
      • Damage type changed from Fire to Cold
Monk
  • Dashing Strike
    • Skill Rune – Barrage
      • Weapon damage increased from 489% to 750% over 2 seconds
    • Skill Rune – Flying Side Kick
      • Has been removed
      • New skill rune added: Radiance
        • Gain 15% increased Attack Speed for 3 seconds after using Dashing Strike
        • Deals Fire damage
    • Skill Rune – Quicksilver
      • Damage type changed from Physical to Lightning
    • Skill Rune – Way of the Falling Star
      • Damage type changed from Physical to Holy
  • Exploding Palm
    • Weapon damage increased from 1179% to 1685% 1200% over 9 seconds
    • Explosion damage has been changed from a percentage of the enemy's maximum Life to % Weapon Damage
    • Now deals 2770% weapon damage as Physical if an enemy dies while bleeding
    • Skill Rune – Creeping Demise
      • Has been removed
      • New skill rune added: Shocking Grasp
        • Exploding Palm now arcs to another target up to 15 yards away
    • Skill Rune – Essence Burn
      • Weapon damage increased from 1623% to 2620% 1875% over 9 seconds
      • Weapon damage of the explosion DoT effect increased from 258% to 640% 3260%over 3 seconds
      • This effect can no longer happen multiple times
    • Skill Rune – Impending Doom
      • Weapon damage increased from 2149% to 3265% over 12 seconds
      • Has been redesigned
        • Explosion now deals 6305% weapon damage
        • Now only deals damage if the target is killed
    • Skill Rune – Strong Spirit
      • Damage type changed from Physical to Holy
  • Mystic Ally
    • Skill Rune – Earth Ally
      • Boulder weapon damage increased from 333% to 380%
    • Skill Rune – Fire Ally
      • Explosion weapon damage increased from 149% to 290%
    • Skill Rune – Water Ally
      • Wave attack weapon damage increased from 190% to 625%
      • Wave attack now Freezes enemies hit for 3 seconds
  • Seven-Sided Strike
    • Skill Rune – Several-Sided Strike
    • Has been removed
    • New skill rune added: Incinerate
      • Seven-Sided Strike causes enemies to burn for 630% weapon damage as Fire over 3 seconds
    • Tempest Rush
      • Weapon damage increased from 240% to 260% 390%
      • Initial resource cost removed
      • Channeling resource cost increased to 30 Spirit (up from 10)
      • Skill Rune – Flurry
        • Has been redesigned
          • Now creates an icy blast that deals 135% weapon damage as cold to all enemies within 15 yards when you stop channeling
          • While channeling you periodically build stacks that increase the damage of the blast
          • Each stack increases the weapon damage of the blast by 135% up to a maximum of 100 stacks
      • Skill Rune – Northern Breeze
        • Weapon damage increased from 285% to 310% 500%
        • Reduces the channeling cost to 25 Spirit
    • Resolve
      • Duration increased to 4 seconds
      • Added a spell effect for enemies that are affected by the debuff
    • Seize the Initiative
      • Has been redesigned
        • Damage dealt to enemies above 80% Life will now increase your Attack Speed by 15% for 4 seconds
Witch Doctor
  • Acid Cloud
    • Skill Rune – Corpse Bomb
      • Damage type changed from Posion to Fire
    • Skill Rune – Slow Burn
      • Damage type changed from Poison to Cold
  • Locust Swarm
    • You will now move into range before casting if you are targeting an enemy that is out of range
  • Poison Dart
    • Skill Rune – Numbing Dart
      • Damage type changed from Poison to Cold
    • Skill Rune – Spined Dart
      • Damage type changed from Poison to Physical
Wizard
  • Arcane Orb
    • Weapon damage increased from 381% to 435%
    • Skill Rune – Arcane Orbit
      • Explosion weapon damage increased from 236% to 265%
    • Skill Rune – Obliteration
      • Weapon damage increased from 509% to 700%
  • Arcane Torrent
    • Now initially deals 370% weapon damage and increases by 105% weapon damage every second up to a maximum of 895%
    • Skill Rune – Death Blossom
      • Now initially deals 1215% weapon damage and increases by 370% weapon damage every second up to a maximum of 3065%
  • Disintegrate
    • Now initially deals 360% weapon damage and increases by 100% weapon damage every second up to a maximum of 860%
    • Skill Rune – Entropy
      • Now initially deals 465% weapon damage and increases by 145% weapon damage every second up to a maximum of 1190%
  • Explosive Blast
    • Weapon damage increased from 616% to 945%
    • Skill Rune – Chain Reaction
      • Weapon damage increased from 320% to 520%
    • Skill Rune – Obliterate
      • Weapon damage increased from 760% to 990%
    • Skill Rune – Time Bomb
      • Weapon damage increased from 1039% to 1655%
    • Skill Rune – Unleashed
      • Weapon damage increased from 970% to 1485%
  • Ice Armor
    • Skill Rune – Frozen Storm
      • Weapon damage increased from 28% to 80%
  • Magic Missile
    • Skill Rune – Conflagrate
    • Has been redesigned
      • Magic Missile pierces through enemies and causes them to burn for 130% weapon damage over 3 seconds
      • Burn damage stacks up to 3 times and any Fire damage you deal to burning enemies refreshes all stacks to their maximum duration
  • Meteor
    • Impact weapon damage increased from 501% to 610%
    • Molten fire weapon damage increased from 167% to 190% 195% over 3 seconds
  • Ray of Frost
    • Now initially deals 380% weapon damage and increases by 115% weapon damage every second up to a maximum of 955%
    • Skill Rune – Sleet Storm
      • Now initially deals 285% weapon damage and increases by 90% weapon damage every second up to a maximum of 735%
  • Storm Armor
    • Weapon damage increased from 147% to 175%
    • Skill Rune – Shocking Aspect
      • Electrocute weapon damage increased from 51% to 425%
    • Skill Rune – Thunder Storm
      • Weapon damage increased from 194% to 315%
  • Astral Presence
    • Arcane Power generation increased from 2 to 2.5 per second

ITEMS

  • Legendary Gems have been added
    • Legendary gems can only be dropped by Greater Rift Guardians
    • Legendary Gems are account-bound and can only be socketed into Rings and Amulets
      • Known Issue: Legendary Gems can currently be socketed into items they are not intended for
    • Legendary Gems can be upgraded by speaking with Urshi (a new NPC) inside a Greater Rift
      • Urshi will only appear after a player's Greater Rift journey has ended (i.e. after the Rift timer has expired) and the Rift Guardian in the current level has been defeated
      • Upgrading a Legendary Gem to the next rank has higher chance of success and a higher chance of granting multiple ranks based on the Greater Rift level you reach (the higher Greater Rift level, the higher chance of success/multiple ranks)
      • The only requirement to upgrade a Legendary Gem is the gem itself; there is no other cost associated with upgrading
      • Each Legendary Gem has a property listed in blue that will be upgraded each time the gem's rank increases
      • Each Legendary Gem has a secondary power that will be unlocked when it reaches Rank 50
    • Players will not receive a duplicate of any Legendary Gem the character they're currently playing has access to
      • This includes Legendary Gems in the character's inventory, its followers's inventories, or the Shared Stash, as well as Legendary Gems socketed in items in those locations
  • A new Legendary consumable has been added
    • Ramaladni's Gift​
      • Use on an unsocketed weapon to add the maximum number of sockets that item type allows
      • Additional information can be found here

Class-Specific Items
  • Barbarian
    • Added a +% Furious Charge item affix
      • Can now roll on 2H Mighty Weapons, Chest Armor, and Shoulders
    • Added a +% Call of the Ancients item affix
      • Can now roll on 2H Mighty Weapons, Chest Armor, and Shoulders
    • Might of the Earth
      • Earthquakes caused by the Might of the Earth set will once again generate Fury through the Earthen Might Passive Skill
    • The Legacy of Raekor
      • (5) Set Bonus
        • The damage type dealt by Furious Charge will now be based on the element of the Skill Rune you're currently using
  • Crusader
    • Fate of the Fell
      • Extra Fires of Heaven hits will now be able to generate procs
    • Jekangbord
      • Extra Blessed Shield hits will now be able to generate procs
  • Demon Hunter
    • Wojahnni Assaulter
      • New Crossbow
      • Rapid Fire deals 40-50% more damage per second, stacks up to 4 times
  • Monk
    • The Fist of Az'Turrasq
      • Has been redesigned
        • Now increases Exploding Palm's on-death explosion damage by 75-100%

  • Wizard
    • Firebird's Finery
      • (6) Set Bonus
        • Weapon damage increased from 300% to 2000% over 5 seconds
        • Has been redesigned
          • Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second
          • After reaching 3000% damage per second, the enemy will burn until they die
    • Mirrorball
      • Extra Magic Missile hits will now be able to generate procs
  • Bug Fixes
    • Legendary items that directly deal damage should now all properly benefit from the appropriate +% Elemental Damage item affix, including:
      • Blackfeather – +%Physical Damage
      • Bul-Kathos's Oath (2) Set Bonus – +%Physical Damage
      • Cinder Switch – +%Fire Damage
      • Death's Bargain – +%Physical Damage
      • Death Watch Mantle – +%Physical Damage
      • Fulminator – +%Lightning Damage
      • Odyn Son – +%Lightning Damage
      • Maximus – +%Fire Damage
      • Moonlight Ward – +%Arcane Damage
      • Schaefer's Hammer – +%Lightning Damage
      • Scourge – +%Fire Damage
      • Shenlong's Spirit (2) Set Bonus – +%Fire Damage
      • Stalgard's Decimator – +%Physical Damage
      • Storm Crow – +%Fire Damage
      • Thunderfury – +%Lightning Damage
    • Fixed an issue that caused Nemesis Bracers to only spawn Fallen Champions when used inside Nephalem Rifts
    • Fixed an issue that prevented players from purchasing class-specific Legendary items for other classes from Kadala

ADVENTURE MODE

  • Bug Fixes
    • Rift Keystone Fragments should no longer be improperly consumed from your Stash if you have more than one stack in your inventory

USER INTERFACE

  • A new option has been added to display an icon that indicates an item's rarity
  • A new minimap icon has been added for Set items
  • A new matchmaking tag has been added for Greater Rifts

BUG FIXES

  • Fixed an issue that allowed other players to join your game when your status was set to busy

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