Diablo III PTR-Patch 1.0.5 (EN) – Stand 11.10.2012
Die ursprünglichen Diablo 3 PTR Patch 1.0.5 Notes sind hier zu finden. Nachfolgend sind nur die Änderungen vom 11.10.2012 aufgeführt.
BossesDemon Hunter
- Diablo
- Bug Fixes
- Diablo's Curse of Destruction now specifies damage type in the tooltip
Monk
- Active Skills
- Bola Shot
- Explosion radius increased from 7 yards to
1714 yards- Bug Fixes
- Active Skills
- Rapid Fire
- Starting to channel at max possible range will no longer cause the channel to interrupt itself and attempt to close towards the mouse cursor
Witch Doctor
- Bug Fixes
- Active Skills
- Mystic Ally
- Skill Rune – Earth Ally
- Earth Ally will now actively follow players
- Dashing Strike
- Players can no longer become stuck if they die to a damage over time spell while casting Dashing Strike
Wizard
- Bug Fixes
- Active Skills
- Haunt
- Damage now benefits from Intelligence and other skill bonuses
Crafting
- Bug Fixes
- Archon
- It is no longer possible to bypass the cooldown of Archon by combining Arcane Orb, Diamond Skin, and Archon
Items
- Bug Fixes
- Fixed a bug where crafted items were not displaying the correct Required Level to equip them
Monsters
- Bug Fixes
- The order in which you equip gear with a Legendary affix to add bonus Elemental Damage will no longer cause your damage output to change
User Interface
- Bug Fixes
- Rare Heralds of Pestilence will now spawn minions
- Flying Moloks can no longer go invisible and become untargetable
- The following monster types can now spawn as Rares and Champions, allowing certain achievements to be completed:
- Mallet Lord
- Skeletal Sentry
- Skeletal Raider
- Skeletal Marauder
- Armaddon
- Armored Destroyer
- Subjugator
- Dust Imp
Bug Fixes
- Bug Fixes
- Switching from a weapon to a shield in your off-hand will no longer cause your Damage stat to display less damage than your character actually deals in combat
- Acts:
- Act I
- Act I – Realm of Chaos: The cut-scene no longer hangs on a black screen when you begin the Realm of Chaos encounter
- Act I – Defiled Crypt: Loot can no longer fall inside the chest upon completion of the "Matriarch's Bones" event
- Act I – The Festering Woods: It is no longer possible for loot to fall inside the broken pillar bases.
- Act III
- Act III – Stonefort: It is no longer possible for the first soldier during the event "Protect and Serve: Protect the soldiers raising the catapult" to be killed by monsters before reaching the winch
- Act III – Rakkis Crossing: Captain Haile can no longer be killed during "Blaze of Glory: Talk to Captain Haile"
- Act IV
- Act IV – The Pinnacle of Heaven: Tyrael is now present in the cutscene during "Prime Evil: Climb to the Pinnacle of Heaven in the Silver Spire"





















