Diablo 3 – Runes
| ||Deep Cuts|
Enemies hit by the blade will Bleed for an additional 45% weapon damage over 3 seconds.
| ||Thrown Blade|
Extends the reach of Spectral Blade to 20 yards.
| ||Impactful Blades|
Hits Slow the movement of enemies by 80% for 1 second.
| ||Siphoning Blade|
Every enemy hit grants 3 Arcane Power.
| ||Healing Blades|
Whenever the blades do damage, you are healed for 5% of the damage done.
| ||Fire Bolts|
Cast bolts of fire that each deal 53% weapon damage as Fire.
| ||Living Lightning|
Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 53% weapon damage as Lightning.
| ||Piercing Orb|
Merge the bolts in a single giant orb that oscillates forward dealing 53% weapon damage as Lightning to everything it hits.
| ||Lightning Affinity|
Every target hit by a pulse restores 3 Arcane Power.
| ||Explosive Bolts|
Slain enemies explode, dealing 70% weapon damage as Lightning to every enemy within 10 yards.
| ||Jagged Ice|
Melee attackers also take 130% weapon damage as Cold.
| ||Chilling Aura|
Lower the temperature of the air around you. Nearby enemies are chilled, slowing their movement speed by 30%.
| ||Frozen Storm|
A whirling storm of ice builds around you that deals 30% weapon damage as Cold over 3 seconds after casting Ice Armor.
Whenever you are struck by a melee attack, your Armor is increased by 20% for 30 seconds. This effect can stack up to 3 times.
| ||Ice Reflect|
Melee attacks have a 25% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold.
| ||Forceful Wave|
Increases damage to 260% weapon damage as Physical, but reduces Knockback.
|32||Wave of Force|
| ||Exploding Wave|
Enemies hit have a 40% chance to cause a smaller Wave of Force that deals 100% weapon damage as Physical and knocks back enemies caught in its wake.
|49||Wave of Force|
| ||Teleporting Wave|
Enemies caught in the wave are teleported to a random location.
|39||Wave of Force|
| ||Force Affinity|
Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 9 seconds.
|22||Wave of Force|
| ||Impactful Wave|
Increases the distance enemies are knocked back and Stuns all affected enemies for 2 seconds.
|15||Wave of Force|
| ||Mirror Mimics|
Spells cast by your Mirror Images will do 10% of the damage of your own spells.
Summon 5 Mirror Images that have 115% of your Life each.
Increase the Life of your Mirror Images to 115% of your own.
| ||Extension of Will|
The duration of your Mirror Images is increased to 10 seconds and their Life is increased to 115% of your Life.
| ||Mocking Demise|
When a Mirror Image is destroyed, it explodes, doing 45% weapon damage as Physical and has a 50% chance to Stun for 2 seconds.
| ||Bone Chill|
Enemies take 15% more damage while frozen or chilled by Frost Nova.
A frozen enemy that is killed has a 50% chance of releasing another Frost Nova.
| ||Frozen Mist|
Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 160% weapon damage as Cold over 8 seconds.
| ||Cold Snap|
Reduce cooldown of Frost Nova to 9 seconds.
| ||Deep Freeze|
If Frost Nova hits at least 5 targets, you gain a 15% bonus to Critical Hit Chance for 12 seconds.
| ||Lightning Blast|
Create streaks of lightning that pierce through targets, hitting all enemies for 110% weapon damage as Lightning.
| ||Chain Lightning|
Increases the maximum number of enemies that can be electrocuted to 183.
| ||Arc Lightning|
Blast a cone of lightning that causes 110% weapon damage as Lightning to all affected targets.
| ||Surge of Power|
Gain 60 Arcane Power for every enemy hit by Electrocute.
| ||Forked Lightning|
Critical Hits release 4 charged bolts in random directions, dealing 55% weapon damage as Lightning to any targets hit.
Increase the damage of the explosion to deal 91% weapon damage as Arcane.
| ||Arcane Nova|
Modify the orb to deal 91% weapon damage as Arcane to all enemies within 20 yards.
| ||Arcane Orbit|
Create 4 Arcane Orbs that orbit you, exploding for 91% weapon damage as Arcane when enemies get close.
| ||Tap the Source|
Reduce casting cost to 20 Arcane Power.
| ||Celestial Orb|
The orb will pierce through targets, damaging any enemy it passes through.
| ||Gale Force|
Increases the damage of Energy Twister to 328% weapon damage as Arcane.
| ||Raging Storm|
When two Energy Twisters collide, they merge into a tornado with increased area of effect that causes 360% weapon damage as Arcane over 6 seconds.
| ||Storm Chaser|
Casting Energy Twister grants you a Wind Charge. You can store up to 3 Wind Charges at a time. Casting a Signature spell releases all Wind Charges as a giant Energy Twister that deals 75% weapon damage as Arcane per Wind Charge.
The following skills are Signature spells:
| ||Mistral Breeze|
Reduces casting cost of Energy Twister to 20 Arcane Power.
| ||Wicked Wind|
Twisters no longer travel but spin in place, dealing 328% weapon damage as Arcane over 6 seconds to everything caught in them.
| ||Short Fuse|
Immediately release the energy of Explosive Blast for 136% weapon damage as Physical.
Increases the explosion radius to 18 yards for 136% weapon damage as Physical.
| ||Time Bomb|
Explosive Blast detonates from the point it was originally cast after 1.1 seconds for 136% weapon damage as Physical.
Reduces the casting cost of Explosive Blast to 10 Arcane Power.
| ||Chain Reaction|
A chain of 3 consecutive explosions cascade off you, each causing 136% weapon damage as Physical.
| ||Mirror Skin|
Reflects 100% of damage absorbed back at the attacker.
| ||Enduring Skin|
Increases the duration of Diamond Skin to 9 seconds.
| ||Crystal Shell|
Increases the maximum amount of damage absorbed to 21706.78 damage.
Reduces Arcane Power cost of all spells by 7 while Diamond Skin is active.
| ||Diamond Shards|
When Diamond Skin wears off, diamond shards explode in all directions dealing 210% weapon damage as Physical to nearby enemies.
| ||Time Warp|
Enemies caught in the bubble of warped time take 20% more damage.
Slow Time effects cling to enemies for 3 seconds after they have left the bubble.
| ||Time Shell|
Increases the potency of the movement speed reduction to 80%.
Reduces the cooldown of Slow Time to 12 seconds.
| ||Stretch Time|
Time is sped up for any allies standing in the area, increasing their attack speed by 10%.
| ||Frost Hydra|
Summon a Frost Hydra that breathes a short range cone of frost, causing 281% weapon damage as Cold to all enemies in the cone.
| ||Lightning Hydra|
Summon a Lightning Hydra that electrocutes enemies for 281% weapon damage as Lightning.
| ||Venom Hydra|
Summon a poison breathing Hydra that leaves a pool of acid that causes 281% weapon damage per second as Poison to enemies who remain in the pool.
| ||Mammoth Hydra|
Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 281% weapon damage per second as Fire to enemies caught on the burning ground.
| ||Arcane Hydra|
Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 281% weapon damage as Arcane to enemies near the explosion.
| ||Unrelenting Storm|
Increases the duration of Blizzard to deal 279% weapon damage as Cold over 8 seconds.
| ||Stark Winter|
Increases the size of Blizzard to cover 22 yards, dealing 210% weapon damage as Cold over 6 seconds.
| ||Grasping Chill|
After the Blizzard ends, the ground is covered in a low lying mist for 3 seconds that Slows the movement speed of enemies by 60%.
Reduces the casting cost of Blizzard to 20 Arcane Power.
| ||Frozen Solid|
Enemies caught in the Blizzard have a 20% chance to be Frozen for 3 seconds.
| ||Thunder Storm|
Increase the damage of the shock to 130% weapon damage as Lightning.
Increases your movement speed by 25% for 3 seconds whenever you are hit by melee or ranged attacks.
| ||Reactive Armor|
Ranged and melee attackers are shocked for 70% weapon damage as Lightning.
| ||Power of the Storm|
Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active.
| ||Shocking Aspect|
Critical Hits have a chance to electrocute a nearby enemy for 35% weapon damage as Lightning.
| ||Charged Blast|
Increases the damage of Magic Missile to 80% weapon damage as Arcane.
Fire 3 missiles that each deal 80% weapon damage as Arcane.
| ||Penetrating Blast|
Missiles have a 100% chance to pierce through their target and hit additional enemies.
Whenever Magic Missile hits a target you gain 4 Arcane Power.
Missiles track the nearest enemy and their damage is increased to 80% weapon damage as Arcane.
Attacks poison enemies, dealing 15% weapon damage as Poison over 3 seconds.
Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10% weapon damage as Lightning.
| ||Force Weapon|
Increases the damage bonus of Magic Weapon to 15% damage, and gives up to a 2% chance to Knockback any enemies hit.
Attacks have a chance to restore 1 Arcane Power.
| ||Blood Magic|
Attacks recover 2% of damage caused as Life.
| ||Molten Impact|
Increases the damage of the Meteor impact to 187% weapon damage as Fire and the molten fire to 43% weapon damage as Fire over 3 seconds.
| ||Meteor Shower|
Unleash a volley of 7 smaller Meteors that each strike for 187% weapon damage as Fire.
Transforms the Meteor to ice that deals 187% weapon damage as Cold. The impact site is covered in a freezing mist that deals 43% weapon damage as Cold and Slows enemy movement by 60% over 3 seconds.
| ||Star Pact|
Reduces the casting cost of Meteor to 35 Arcane Power and the damage type to Arcane.
If the initial impact of the Meteor causes a Critical Hit, the molten fire duration is increased to 8 seconds.
Damage increases slowly over time to inflict a maximum of 221% weapon damage as Arcane.
Increase the width of the beam allowing it to hit more enemies.
The beam fractures into a short-ranged cone that deals 196% weapon damage as Arcane.
| ||Chaos Nexus|
When casting the beam you become charged with energy that spits out at nearby enemies doing 44% weapon damage as Arcane.
Enemies killed by the beam have a 35% chance to explode causing 395% weapon damage as Arcane to all enemies within 8 yards.
| ||Snow Blast|
Using continuously on a single target increases damage over 1.5 seconds to inflict a maximum of 279% weapon damage as Cold.
|15||Ray of Frost|
| ||Sleet Storm|
Create a swirling storm around you, dealing 279% weapon damage as Cold to all enemies caught within it.
|38||Ray of Frost|
Increase the amount the target's movement is slowed to 1260% for 4 seconds.
|7||Ray of Frost|
| ||Cold Blood|
Reduce casting cost to 10 Arcane Power.
|28||Ray of Frost|
| ||Black Ice|
Enemies killed with Ray of Frost leave behind a patch of ice that deals 387% weapon damage as Cold to enemies moving through it over 3 seconds.
|53||Ray of Frost|
| ||Prismatic Armor|
Increases all of your resistances by 25% while Energy Armor is active.
| ||Energy Tap|
Rather than decreasing your maximum Arcane Power, Energy Armor increases it by 20 while it is active.
| ||Force Armor|
While Energy Armor is active, incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
You have a chance to gain 4 Arcane Power whenever you are hit by a ranged or melee attack.
| ||Pinpoint Barrier|
Increases your chance to critically hit by 5% while Energy Armor is active.
Summon a fiery Familiar that increases the damage of all attacks by 12% while Familiar is active.
The Familiar's projectiles explode on impact, dealing 20% weapon damage as Arcane to all enemies within 6 yards.
While the Familiar is active, you regenerate 310.1 Life per second.
While the Familiar is active, you regenerate 2 Arcane Power per second.
| ||Ancient Guardian|
Summon a protective Familiar. When you are below 50% Life the Familiar will fully absorb damage from 1 attack every 6 seconds.
Targets hit by Arcane Torrent become disrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage.
Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 210% weapon damage as Arcane.
| ||Arcane Mines|
Instead of firing projectiles, lay Arcane mines that arm after 2 |4second:seconds;. These mines explode when an enemy approaches, dealing 180% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.
| ||Power Stone|
Every missile hit has a 2% chance to leave behind a Power Stone that grants Arcane Power when picked up.
| ||Death Blossom|
Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is increased to 670% weapon damage as Arcane.
| ||Improved Archon|
Increases the damage of all Archon abilities by 25%.
| ||Slow Time|
Archon form can cast Slow Time that lasts for 15 |4second:seconds;.
Archon form can now cast Teleport with a cooldown of 10 |4second:seconds;.
| ||Pure Power|
Decreases the cooldown of Archon to 100 |4second:seconds;.
| ||Arcane Destruction|
An explosion erupts around you when you transform, causing 1600% weapon damage as Arcane to all enemies within 15 yards.
Casts a low power Wave of Force upon arrival, dealing 265% weapon damage as Physical to all nearby enemies.
Summon 2 decoys for 8 |4second:seconds; after teleporting.
| ||Safe Passage|
For 4 |4second:seconds; after you Teleport, you will take 30% less damage.
Casting Teleport again within 8 |4second:seconds; will instantly return you to your original location.
After casting Teleport, there is a 1 second delay before the cooldown begins, allowing you to Teleport again.