Diablo 3 – Monk
| Name | Level | Runes | |
|---|---|---|---|
![]() | Fists of ThunderPrimary Generate: 6 Spirit per attack Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed. | 1 |
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![]() | Deadly ReachPrimary Generate: 6 Spirit per attack Project lines of pure force over a short distance for 110% weapon damage. Every third hit extends 25 yards. | 3 |
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![]() | Breath of HeavenDefensive Cost: 25 Spirit Cooldown: 15 seconds A blast of divine energy heals you and all allies within 12 yards for 6201.94 - 7442.33 Life. | 8 |
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![]() | Cyclone StrikeFocus Cost: 50 Spirit Pull all enemies within 24 yards towards you, followed by a furious blast of energy that deals 100% weapon damage as Holy. | 14 |
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![]() | SerenityDefensive Cost: 10 Spirit Cooldown: 20 seconds You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects. | 16 |
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![]() | Crippling WavePrimary Generate: 7 Spirit per attack Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds. | 11 |
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![]() | Mantra of HealingMantras Cost: 50 Spirit Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 310.1 Life per second. The Mantra lasts 3 minutes. For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 930.29 damage. This is a Mantra. You can only have one Mantra active at a time. | 26 |
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![]() | Way of the Hundred FistsPrimary Generate: 8 Spirit per attack Unleash a rapid series of punches that strikes enemies for 140% weapon damage. | 15 |
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![]() | Mantra of ConvictionMantras Cost: 50 Spirit Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes. For 3 seconds after activation, the effect is increased to 24% additional damage. This is a Mantra. You can only have one Mantra active at a time. | 30 |
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![]() | Dashing StrikeTechniques Cost: 25 Spirit Quickly dash at the targeted enemy or location, striking for 160% weapon damage and rooting the target for 1 second. | 9 |
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![]() | Inner SanctuaryDefensive Cost: 30 Spirit Cooldown: 20 seconds Create a runic circle of protection on the ground for 5 seconds that cannot be passed by enemies. | 22 |
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![]() | Sweeping WindTechniques Cost: 75 Spirit Surround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies. | 21 |
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![]() | Mantra of RetributionMantras Cost: 50 Spirit Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes. For 3 seconds after activation, the effect on you increases to 80% of the damage sustained. This is a Mantra. You can only have one Mantra active at a time. | 21 |
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![]() | Exploding PalmTechniques Cost: 40 Spirit Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all nearby enemies. | 13 |
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![]() | Seven-Sided StrikeFocus Cost: 50 Spirit Cooldown: 30 seconds Dash rapidly between nearby enemies, dealing 1778% weapon damage over 7 hits. | 17 |
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![]() | Wave of LightSecondary Cost: 75 Spirit Focuses a wave of light that crushes enemies for 390% weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line. | 12 |
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![]() | Mantra of EvasionMantras Cost: 50 Spirit Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes. For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks. This is a Mantra. You can only have one Mantra active at a time. | 19 |
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![]() | Lashing Tail KickSecondary Cost: 30 Spirit Unleash a deadly roundhouse kick that knocks enemies back and deals 235% weapon damage. | 2 |
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![]() | Tempest RushSecondary Cost: 15 Spirit plus an additional 10 Spirit while channeling Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 85% weapon damage while running. | 5 |
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![]() | Mystic AllyFocus Cost: 25 Spirit Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing. | 22 |
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![]() | Blinding FlashDefensive Cost: 10 Spirit Cooldown: 15 seconds Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks. | 4 |
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![]() | ResolvePassive Damage you deal reduces enemy damage by 20% for 2.5 seconds. | 10 | |
![]() | Fleet FootedPassive Increases movement speed by 10%. | 10 | |
![]() | Exalted SoulPassive Increases maximum Spirit by 100 and increases Spirit Regeneration by 1 per second. Spirit fuels your defensive and offensive abilities. | 13 | |
![]() | TranscendencePassive Every point of Spirit spent heals you for 62.02 Life. | 16 | |
![]() | Chant of ResonancePassive Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second. | 20 | |
![]() | Seize the InitiativePassive Your Armor is increased by 50% of your Dexterity. | 20 | |
![]() | The Guardian's PathPassive While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 35%. | 24 | |
![]() | Sixth SensePassive Your dodge chance is increased by an amount equal to 30% of your Critical Hit Chance. | 27 | |
![]() | PacifismPassive While you are under a Stun, Fear, Immobilize or Charm effect, all damage taken is reduced by 75%. | 30 | |
![]() | Beacon of YtarPassive Reduces all cooldowns by 20%. | 35 | |
![]() | Guiding LightPassive Whenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds. | 40 | |
![]() | One With EverythingPassive Your resistance to all elements is equal to your highest elemental resistance. | 45 | |
![]() | Combination StrikePassive Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds. | 50 | |
![]() | Near Death ExperiencePassive When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit. This effect cannot occur more than once every 60 seconds. | 58 |

Thunderclap
Lightning Flash
Static Charge
Quickening
Bounding Light










































