Diablo 3 – Monk

NameLevelRunes
Fists of ThunderFists of ThunderPrimary
Generate: 6 Spirit per attack

Unleash a series of extremely fast punches that deal 110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit-generating skills due to the high attack speed.
1
Deadly ReachDeadly ReachPrimary
Generate: 6 Spirit per attack

Project lines of pure force over a short distance for 110% weapon damage. Every third hit extends 25 yards.
3
Breath of HeavenBreath of HeavenDefensive
Cost: 25 Spirit
Cooldown: 15 seconds

A blast of divine energy heals you and all allies within 12 yards for 6201.94 - 7442.33 Life.
8
Cyclone StrikeCyclone StrikeFocus
Cost: 50 Spirit

Pull all enemies within 24 yards towards you, followed by a furious blast of energy that deals 100% weapon damage as Holy.
14
SerenitySerenityDefensive
Cost: 10 Spirit
Cooldown: 20 seconds

You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.
16
Crippling WaveCrippling WavePrimary
Generate: 7 Spirit per attack

Unleash a series of large sweeping attacks that cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
11
Mantra of HealingMantra of HealingMantras
Cost: 50 Spirit

Recite a Mantra that causes you and your allies within 40 yards to gain increased Life regeneration by 310.1 Life per second. The Mantra lasts 3 minutes.

For 3 seconds after activation Mantra of Healing shrouds you and your allies with a mystical shield that absorbs up to 930.29 damage.

This is a Mantra. You can only have one Mantra active at a time.
26
Way of the Hundred FistsWay of the Hundred FistsPrimary
Generate: 8 Spirit per attack

Unleash a rapid series of punches that strikes enemies for 140% weapon damage.
15
Mantra of ConvictionMantra of ConvictionMantras
Cost: 50 Spirit

Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. The Mantra lasts 3 minutes.

For 3 seconds after activation, the effect is increased to 24% additional damage.

This is a Mantra. You can only have one Mantra active at a time.
30
Dashing StrikeDashing StrikeTechniques
Cost: 25 Spirit

Quickly dash at the targeted enemy or location, striking for 160% weapon damage and rooting the target for 1 second.
9
Inner SanctuaryInner SanctuaryDefensive
Cost: 30 Spirit
Cooldown: 20 seconds

Create a runic circle of protection on the ground for 5 seconds that cannot be passed by enemies.
22
Sweeping WindSweeping WindTechniques
Cost: 75 Spirit

Surround yourself in a vortex that continuously deals 15% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 2 times for a total of 45% weapon damage to nearby enemies.
21
Mantra of RetributionMantra of RetributionMantras
Cost: 50 Spirit

Recite a Mantra that causes you and your allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. The effect lasts for 3 minutes.

For 3 seconds after activation, the effect on you increases to 80% of the damage sustained.

This is a Mantra. You can only have one Mantra active at a time.
21
Exploding PalmExploding PalmTechniques
Cost: 40 Spirit

Cause a target to Bleed for 745% weapon damage as Physical over 9 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all nearby enemies.
13
Seven-Sided StrikeSeven-Sided StrikeFocus
Cost: 50 Spirit
Cooldown: 30 seconds

Dash rapidly between nearby enemies, dealing 1778% weapon damage over 7 hits.
17
Wave of LightWave of LightSecondary
Cost: 75 Spirit

Focuses a wave of light that crushes enemies for 390% weapon damage as Holy, followed by an additional 45% weapon damage as Holy to all enemies in a line.
12
Mantra of EvasionMantra of EvasionMantras
Cost: 50 Spirit

Recite a Mantra that grants you and your allies within 40 yards a 15% chance to dodge attacks for 3 minutes.

For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks.

This is a Mantra. You can only have one Mantra active at a time.
19
Lashing Tail KickLashing Tail KickSecondary
Cost: 30 Spirit

Unleash a deadly roundhouse kick that knocks enemies back and deals 235% weapon damage.
2
Tempest RushTempest RushSecondary
Cost: 15 Spirit plus an additional 10 Spirit while channeling

Charge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 85% weapon damage while running.
5
Mystic AllyMystic AllyFocus
Cost: 25 Spirit

Summon a mystic ally to fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
22
Blinding FlashBlinding FlashDefensive
Cost: 10 Spirit
Cooldown: 15 seconds

Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.
4
Resolve
ResolvePassive
Damage you deal reduces enemy damage by 20% for 2.5 seconds.
10
    Fleet Footed
    Fleet FootedPassive
    Increases movement speed by 10%.
    10
      Exalted Soul
      Exalted SoulPassive
      Increases maximum Spirit by 100 and increases Spirit Regeneration by 1 per second.

      Spirit fuels your defensive and offensive abilities.
      13
        Transcendence
        TranscendencePassive
        Every point of Spirit spent heals you for 62.02 Life.
        16
          Chant of Resonance
          Chant of ResonancePassive
          Duration of all Mantras increased by 7 minutes. While one of your Mantras is active you gain 2 Spirit every second.
          20
            Seize the Initiative
            Seize the InitiativePassive
            Your Armor is increased by 50% of your Dexterity.
            20
              The Guardian's Path
              The Guardian's PathPassive
              While dual-wielding, you gain a 15% chance to dodge incoming attacks. While using a two-handed weapon, all Spirit generation is increased by 35%.
              24
                Sixth Sense
                Sixth SensePassive
                Your dodge chance is increased by an amount equal to 30% of your Critical Hit Chance.
                27
                  Pacifism
                  PacifismPassive
                  While you are under a Stun, Fear, Immobilize or Charm effect, all damage taken is reduced by 75%.
                  30
                    Beacon of Ytar
                    Beacon of YtarPassive
                    Reduces all cooldowns by 20%.
                    35
                      Guiding Light
                      Guiding LightPassive
                      Whenever you use a direct heal skill on another player you and the other player deal 16% more damage for 15 seconds.
                      40
                        One With Everything
                        One With EverythingPassive
                        Your resistance to all elements is equal to your highest elemental resistance.
                        45
                          Combination Strike
                          Combination StrikePassive
                          Each different Spirit Generator ability you use increases your damage by 8% for 3 seconds.
                          50
                            Near Death Experience
                            Near Death ExperiencePassive
                            When receiving fatal damage, you are instead restored to 35% of maximum Life and 35% Spirit.

                            This effect cannot occur more than once every 60 seconds.
                            58