Diablo 3 – Runes

NameLevel
ThunderclapThunderclap
Thunderclap
Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.
6Fists of Thunder
Bounding LightBounding Light
Bounding Light
Every third punch releases chain lightning instead of knocking enemies back. Each lightning strike inflicts 73% weapon damage as Lightning.
52Fists of Thunder
Static ChargeStatic Charge
Static Charge
Your primary target is charged with static electricity for 5 seconds and takes 37% weapon damage as Lightning when you attack other enemies with Fists of Thunder.
30Fists of Thunder
QuickeningQuickening
Quickening
Critical Hits generate an additional 15 Spirit for each target hit.
42Fists of Thunder
Lightning FlashLightning Flash
Lightning Flash
Increases your chance to Dodge by 16% for 2 seconds.
14Fists of Thunder
ForesightForesight
Foresight
The third strike increases the damage of all attacks by 18% for 30 seconds.
54Deadly Reach
Piercing TridentPiercing Trident
Piercing Trident
Increases the area of effect of the second and third strikes.
9Deadly Reach
Scattered BlowsScattered Blows
Scattered Blows
The third strike is replaced with an attack that will hit up to 6 nearby enemies within 15 yards for 170% weapon damage as Lightning.
34Deadly Reach
Strike from BeyondStrike from Beyond
Strike from Beyond
Critical Hits generate an additional 10 Spirit for each target hit.
47Deadly Reach
Keen EyeKeen Eye
Keen Eye
The third strike increases your Armor by 50% for 4 seconds.
18Deadly Reach
Circle of ScornCircle of Scorn
Circle of Scorn
Breath of Heaven also sears enemies for 80% weapon damage as Holy.
14Breath of Heaven
Circle of LifeCircle of Life
Circle of Life
Increases the healing power of Breath of Heaven to 8062.52 - 9675.02 Life.
21Breath of Heaven
Blazing WrathBlazing Wrath
Blazing Wrath
Breath of Heaven increases the damage of your attacks by 15% for 45 seconds.
32Breath of Heaven
Infused with LightInfused with Light
Infused with Light
Gain 8 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven.
44Breath of Heaven
Penitent FlamePenitent Flame
Penitent Flame
Enemies exposed to Breath of Heaven run away in Fear for 1.5 seconds.
59Breath of Heaven
SunburstSunburst
Sunburst
Changes the blast into an explosion of fire that has a 35% chance to Fear enemies for 1.5 seconds.
34Cyclone Strike
ImplosionImplosion
Implosion
Increases the distance enemies will be pulled towards you to 34 yards.
25Cyclone Strike
Soothing BreezeSoothing Breeze
Soothing Breeze
Cyclone Strike heals you and all allies within 34 yards for 1240.39 Life.
55Cyclone Strike
Eye of the StormEye of the Storm
Eye of the Storm
Reduces the Spirit cost of Cyclone Strike to 30 Spirit.
21Cyclone Strike
Wall of WindWall of Wind
Wall of Wind
After using Cyclone Strike, gain a 20% chance to dodge attacks for 3 seconds.
41Cyclone Strike
Peaceful ReposePeaceful Repose
Peaceful Repose
When activated, Serenity heals you for 6201.94 - 7752.42 Life.
23Serenity
Instant KarmaInstant Karma
Instant Karma
While Serenity is active, 50% of all projectiles and melee attacks are reflected back at the attacker.
54Serenity
AscensionAscension
Ascension
Increases the duration of Serenity to 4 seconds.
47Serenity
TranquilityTranquility
Tranquility
Extends the protective shield to allies within 45 yards for 1 |4second:seconds;, and makes them immune to control impairing effects like Slow and Frozen.
39Serenity
Reap What Is SownReap What Is Sown
Reap What Is Sown
When Serenity ends, the shield explodes, dealing 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life.
29Serenity
MangleMangle
Mangle
Increase damage to 143% weapon damage.
17Crippling Wave
TsunamiTsunami
Tsunami
The range of Crippling Wave's third strike is increased to 17 yards and the effect of the movement speed reduction is increased to 60%.
51Crippling Wave
ConcussionConcussion
Concussion
Enemies hit by Crippling Wave inflict 20% less damage for 3 seconds.
26Crippling Wave
Rising TideRising Tide
Rising Tide
Critical Hits generate an additional 5 Spirit for each target hit.
36Crippling Wave
Breaking WaveBreaking Wave
Breaking Wave
Enemies hit by Crippling Wave take 10% additional damage from all attacks for 3 seconds.
57Crippling Wave
SustenanceSustenance
Sustenance
Increases the Life regeneration granted by Mantra of Healing to 620.19 Life per second.
31Mantra of Healing
Boon of InspirationBoon of Inspiration
Boon of Inspiration
Mantra of Healing also heals 186.06 Life when hitting an enemy.
42Mantra of Healing
Heavenly BodyHeavenly Body
Heavenly Body
Mantra of Healing also increases Vitality by 10%.
48Mantra of Healing
Circular BreathingCircular Breathing
Circular Breathing
Mantra of Healing also regenerates 3 Spirit per second.
38Mantra of Healing
Time of NeedTime of Need
Time of Need
Mantra of Healing also increases resistances to all damage types by 20%.
53Mantra of Healing
Fists of FuryFists of Fury
Fists of Fury
Affected targets will take an additional 100% weapon damage as Holy over 5 seconds. Also adds a short dash to the first strike.
40Way of the Hundred Fists
Hands of LightningHands of Lightning
Hands of Lightning
Increases the number of hits in the second strike from 7 to 10.
24Way of the Hundred Fists
Blazing FistsBlazing Fists
Blazing Fists
Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times.
32Way of the Hundred Fists
Spirited SalvoSpirited Salvo
Spirited Salvo
Every activation of the skill has a 15% chance to generate 15 additional Spirit.
48Way of the Hundred Fists
Windforce FlurryWindforce Flurry
Windforce Flurry
The third strike generates a wave of wind that deals 250% weapon damage as Physical to enemies directly ahead of you.
60Way of the Hundred Fists
OveraweOverawe
Overawe
Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.
35Mantra of Conviction
SubmissionSubmission
Submission
Enemies affected by Mantra of Conviction take 720% weapon damage per second as Holy.
60Mantra of Conviction
DisheartenDishearten
Dishearten
Slows the movement of enemies within 20 yards by 30%.
47Mantra of Conviction
ReclamationReclamation
Reclamation
You and your allies have a 30% chance to be healed for 279.09 - 341.11 Life when using melee attacks on an enemy under the effects of Mantra of Conviction.
55Mantra of Conviction
IntimidationIntimidation
Intimidation
Enemies affected by Mantra of Conviction deal 10% less damage.
44Mantra of Conviction
Soaring SkullSoaring Skull
Soaring Skull
Launch yourself through the air and slow all enemies along your path by 60% for 2 seconds.
39Dashing Strike
Way of the Falling StarWay of the Falling Star
Way of the Falling Star
After striking an enemy, your movement speed is increased 25% for 3 seconds.
15Dashing Strike
Blinding SpeedBlinding Speed
Blinding Speed
Receive a 20% increased chance to Dodge for 3 seconds.
49Dashing Strike
QuicksilverQuicksilver
Quicksilver
Reduces the cost of Dashing Strike to 10 Spirit.
32Dashing Strike
Flying Side KickFlying Side Kick
Flying Side Kick
Perform a flying kick that has a 60% chance to Stun your target for 1.5 seconds.
23Dashing Strike
Forbidden PalaceForbidden Palace
Forbidden Palace
You and your allies standing in the area of effect of Inner Sanctuary deal 10% additional damage.
58Inner Sanctuary
ConsecrationConsecration
Consecration
Increases the duration of Inner Sanctuary to 7 seconds.
37Inner Sanctuary
Circle of ProtectionCircle of Protection
Circle of Protection
You and your allies standing in the area of effect of Inner Sanctuary take 35% less damage.
43Inner Sanctuary
Safe HavenSafe Haven
Safe Haven
You and your allies standing in the area of effect of Inner Sanctuary regenerate 1550.48 Life per second.
26Inner Sanctuary
Sanctified GroundSanctified Ground
Sanctified Ground
When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 60%.
31Inner Sanctuary
Blade StormBlade Storm
Blade Storm
Intensify the vortex, increasing the damage per stack to 20% weapon damage. This increases the damage with 3 stacks to 60% weapon damage.
33Sweeping Wind
Fire StormFire Storm
Fire Storm
Increases the radius of the vortex to 14 yards and changes the damage dealt to Fire.
38Sweeping Wind
CycloneCyclone
Cyclone
While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 20% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.
56Sweeping Wind
Inner StormInner Storm
Inner Storm
As long as your vortex is at the maximum stack count, you gain 3 Spirit per second.
46Sweeping Wind
Master of WindMaster of Wind
Master of Wind
Increases the duration of the vortex to 20 seconds.
27Sweeping Wind
RetaliationRetaliation
Retaliation
Increases the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage.
28Mantra of Retribution
TransgressionTransgression
Transgression
Increases attack speed for you and your allies by 8%.
36Mantra of Retribution
IndignationIndignation
Indignation
When taking damage from the Mantra of Retribution, enemies have a 10% chance to be stunned for 2 seconds.
41Mantra of Retribution
Against All OddsAgainst All Odds
Against All Odds
When reflecting damage done to you, Mantra of Retribution has a chance to restore 3 Spirit.
56Mantra of Retribution
Collateral DamageCollateral Damage
Collateral Damage
An attacker that is damaged by Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and nearby enemies.
59Mantra of Retribution
Impending DoomImpending Doom
Impending Doom
Increases the duration of the Bleed effect to deal 745% weapon damage as Physical over 15 seconds.
44Exploding Palm
Creeping DemiseCreeping Demise
Creeping Demise
Also reduces your target's movement speed by 80% for 3 seconds.
36Exploding Palm
The Flesh is WeakThe Flesh is Weak
The Flesh is Weak
Also causes the target to take 12% additional damage for 9 seconds.
18Exploding Palm
Strong SpiritStrong Spirit
Strong Spirit
If the target explodes after bleeding, gain 5 Spirit for each enemy caught in the blast.
25Exploding Palm
Essence BurnEssence Burn
Essence Burn
Instead of bleeding, the target will burn for 745% weapon damage as Fire over 15 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.
51Exploding Palm
Sudden AssaultSudden Assault
Sudden Assault
Teleport to the target, increasing damage done to 2310% weapon damage over 7 strikes.
23Seven-Sided Strike
Several-Sided StrikeSeveral-Sided Strike
Several-Sided Strike
Increases the number of strikes to 9.
29Seven-Sided Strike
PandemoniumPandemonium
Pandemonium
Enemies hit by Seven-Sided Strike have a 25% chance to be stunned for 7 seconds by each hit.
37Seven-Sided Strike
Sustained AttackSustained Attack
Sustained Attack
Reduces the cooldown of Seven-Sided Strike to 23 seconds.
43Seven-Sided Strike
Fulminating OnslaughtFulminating Onslaught
Fulminating Onslaught
Each strike explodes, dealing 254% weapon damage as Holy in a 7 yard radius around the target.
60Seven-Sided Strike
Wall of LightWall of Light
Wall of Light
Increases damage of the initial strike to 566% weapon damage as Holy.
18Wave of Light
Explosive LightExplosive Light
Explosive Light
Release bursts of energy that deal 430% weapon damage as Holy to nearby enemies.
25Wave of Light
Pillar of the AncientsPillar of the Ancients
Pillar of the Ancients
Summon an ancient pillar that deals 280% weapon damage followed by an additional 280% weapon damage after 2 seconds.
57Wave of Light
Empowered WaveEmpowered Wave
Empowered Wave
Reduces the cost of Wave of Light to 40 Spirit.
35Wave of Light
Blinding LightBlinding Light
Blinding Light
Critical Hits Stun enemies for 3 seconds.
49Wave of Light
BacklashBacklash
Backlash
Successfully dodging an attack has a chance to create a burst of flame dealing 2100% weapon damage as Fire to all nearby enemies.
58Mantra of Evasion
PerseverancePerseverance
Perseverance
Mantra of Evasion also reduces the duration of all control impairing effects like Slow or Frozen by 20%.
50Mantra of Evasion
Hard TargetHard Target
Hard Target
Mantra of Evasion also increases Armor by 20%.
24Mantra of Evasion
Wind through the ReedsWind through the Reeds
Wind through the Reeds
Mantra of Evasion also increases movement speed by 8%.
40Mantra of Evasion
Divine ProtectionDivine Protection
Divine Protection
When you or an ally under the effect of Mantra of Evasion is reduced below 25% Life, a shield of protection forms around that target, reducing damage taken by 80% for 3 seconds.

Each target can be protected at most once every 90 seconds by this effect.
33Mantra of Evasion
Vulture Claw KickVulture Claw Kick
Vulture Claw Kick
Release a torrent of fire that burns nearby enemies for 323% weapon damage as Fire and causes Knockback.
7Lashing Tail Kick
Spinning Flame KickSpinning Flame Kick
Spinning Flame Kick
Hurl a column of fire that burns through enemies, causing 323% weapon damage as Fire to each enemy it strikes.
28Lashing Tail Kick
Hand of YtarHand of Ytar
Hand of Ytar
Attack enemies at long range, slowing the movement speed of affected targets by 80% for 2 seconds.
52Lashing Tail Kick
Sweeping ArmadaSweeping Armada
Sweeping Armada
Increases Knockback distance by 150% and slows the movement speed of struck enemies by 60% for 2 seconds.
15Lashing Tail Kick
Scorpion StingScorpion Sting
Scorpion Sting
Enemies have a 50% chance to be stunned for 1.5 |4second:seconds; instead of being knocked back.
38Lashing Tail Kick
BlusterBluster
Bluster
Enemies knocked back have their damage reduced by 20% for the duration of the effect.
56Tempest Rush
TailwindTailwind
Tailwind
Increases the movement speed of Tempest Rush by 25%.
20Tempest Rush
SlipstreamSlipstream
Slipstream
Reduces damage taken while running by 25%.
45Tempest Rush
Northern BreezeNorthern Breeze
Northern Breeze
Reduces the channeling cost of Tempest Rush to 8 Spirit.
11Tempest Rush
FlurryFlurry
Flurry
Increases the potency of the hobbling effect, slowing enemy movement by 80%.
33Tempest Rush
Fire AllyFire Ally
Fire Ally
Imbue the ally with the essence of fire. The ally gains the ability to unleash a flaming kick for 80% weapon damage as Fire plus an additional 2400% of your weapon damage per second as Fire for 2 seconds to all enemies in a straight line.
31Mystic Ally
Water AllyWater Ally
Water Ally
Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 30% for 2 seconds.
27Mystic Ally
Earth AllyEarth Ally
Earth Ally
Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 10%. The ally also gains the ability to create a wave of earth, dealing 60% of your weapon damage as Physical to a single enemy and forcing that enemy to attack the ally for 3 seconds.
53Mystic Ally
Air AllyAir Ally
Air Ally
Imbue the ally with the essence of air. Every attack made by the ally has a 2% chance to generate 100 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 10% of your weapon damage per second as Physical to all nearby enemies.
39Mystic Ally
Eternal AllyEternal Ally
Eternal Ally
Imbue the ally with the essence of life. When the ally dies, it has a 50% chance to be reborn after 5 seconds. In addition, the physical damage of the ally's basic attack is increased to 44% of your weapon damage per swing.
46Mystic Ally
Faith in the LightFaith in the Light
Faith in the Light
For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 30% additional weapon damage as Holy.
55Blinding Flash
Blinding EchoBlinding Echo
Blinding Echo
6 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 0.5 seconds.
28Blinding Flash
Blinded and ConfusedBlinded and Confused
Blinded and Confused
Blinded enemies have a 25% chance to attack each other.
19Blinding Flash
Self ReflectionSelf Reflection
Self Reflection
Increases the duration enemies are blinded to 4 seconds.
12Blinding Flash
Searing LightSearing Light
Searing Light
Increases the chance elite enemies will miss attacks to 60%.
41Blinding Flash