Diablo 3 – Runes
Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.
|6||Fists of Thunder|
| ||Bounding Light|
Every third punch releases chain lightning instead of knocking enemies back. Each lightning strike inflicts 73% weapon damage as Lightning.
|52||Fists of Thunder|
| ||Static Charge|
Your primary target is charged with static electricity for 5 seconds and takes 37% weapon damage as Lightning when you attack other enemies with Fists of Thunder.
|30||Fists of Thunder|
Critical Hits generate an additional 15 Spirit for each target hit.
|42||Fists of Thunder|
| ||Lightning Flash|
Increases your chance to Dodge by 16% for 2 seconds.
|14||Fists of Thunder|
The third strike increases the damage of all attacks by 18% for 30 seconds.
| ||Piercing Trident|
Increases the area of effect of the second and third strikes.
| ||Scattered Blows|
The third strike is replaced with an attack that will hit up to 6 nearby enemies within 15 yards for 170% weapon damage as Lightning.
| ||Strike from Beyond|
Critical Hits generate an additional 10 Spirit for each target hit.
| ||Keen Eye|
The third strike increases your Armor by 50% for 4 seconds.
| ||Circle of Scorn|
Breath of Heaven also sears enemies for 80% weapon damage as Holy.
|14||Breath of Heaven|
| ||Circle of Life|
Increases the healing power of Breath of Heaven to 8062.52 - 9675.02 Life.
|21||Breath of Heaven|
| ||Blazing Wrath|
Breath of Heaven increases the damage of your attacks by 15% for 45 seconds.
|32||Breath of Heaven|
| ||Infused with Light|
Gain 8 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven.
|44||Breath of Heaven|
| ||Penitent Flame|
Enemies exposed to Breath of Heaven run away in Fear for 1.5 seconds.
|59||Breath of Heaven|
Changes the blast into an explosion of fire that has a 35% chance to Fear enemies for 1.5 seconds.
Increases the distance enemies will be pulled towards you to 34 yards.
| ||Soothing Breeze|
Cyclone Strike heals you and all allies within 34 yards for 1240.39 Life.
| ||Eye of the Storm|
Reduces the Spirit cost of Cyclone Strike to 30 Spirit.
| ||Wall of Wind|
After using Cyclone Strike, gain a 20% chance to dodge attacks for 3 seconds.
| ||Peaceful Repose|
When activated, Serenity heals you for 6201.94 - 7752.42 Life.
| ||Instant Karma|
While Serenity is active, 50% of all projectiles and melee attacks are reflected back at the attacker.
Increases the duration of Serenity to 4 seconds.
Extends the protective shield to allies within 45 yards for 1 |4second:seconds;, and makes them immune to control impairing effects like Slow and Frozen.
| ||Reap What Is Sown|
When Serenity ends, the shield explodes, dealing 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life.
Increase damage to 143% weapon damage.
The range of Crippling Wave's third strike is increased to 17 yards and the effect of the movement speed reduction is increased to 60%.
Enemies hit by Crippling Wave inflict 20% less damage for 3 seconds.
| ||Rising Tide|
Critical Hits generate an additional 5 Spirit for each target hit.
| ||Breaking Wave|
Enemies hit by Crippling Wave take 10% additional damage from all attacks for 3 seconds.
Increases the Life regeneration granted by Mantra of Healing to 620.19 Life per second.
|31||Mantra of Healing|
| ||Boon of Inspiration|
Mantra of Healing also heals 186.06 Life when hitting an enemy.
|42||Mantra of Healing|
| ||Heavenly Body|
Mantra of Healing also increases Vitality by 10%.
|48||Mantra of Healing|
| ||Circular Breathing|
Mantra of Healing also regenerates 3 Spirit per second.
|38||Mantra of Healing|
| ||Time of Need|
Mantra of Healing also increases resistances to all damage types by 20%.
|53||Mantra of Healing|
| ||Fists of Fury|
Affected targets will take an additional 100% weapon damage as Holy over 5 seconds. Also adds a short dash to the first strike.
|40||Way of the Hundred Fists|
| ||Hands of Lightning|
Increases the number of hits in the second strike from 7 to 10.
|24||Way of the Hundred Fists|
| ||Blazing Fists|
Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times.
|32||Way of the Hundred Fists|
| ||Spirited Salvo|
Every activation of the skill has a 15% chance to generate 15 additional Spirit.
|48||Way of the Hundred Fists|
| ||Windforce Flurry|
The third strike generates a wave of wind that deals 250% weapon damage as Physical to enemies directly ahead of you.
|60||Way of the Hundred Fists|
Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.
|35||Mantra of Conviction|
Enemies affected by Mantra of Conviction take 720% weapon damage per second as Holy.
|60||Mantra of Conviction|
Slows the movement of enemies within 20 yards by 30%.
|47||Mantra of Conviction|
You and your allies have a 30% chance to be healed for 279.09 - 341.11 Life when using melee attacks on an enemy under the effects of Mantra of Conviction.
|55||Mantra of Conviction|
Enemies affected by Mantra of Conviction deal 10% less damage.
|44||Mantra of Conviction|
| ||Soaring Skull|
Launch yourself through the air and slow all enemies along your path by 60% for 2 seconds.
| ||Way of the Falling Star|
After striking an enemy, your movement speed is increased 25% for 3 seconds.
| ||Blinding Speed|
Receive a 20% increased chance to Dodge for 3 seconds.
Reduces the cost of Dashing Strike to 10 Spirit.
| ||Flying Side Kick|
Perform a flying kick that has a 60% chance to Stun your target for 1.5 seconds.
| ||Forbidden Palace|
You and your allies standing in the area of effect of Inner Sanctuary deal 10% additional damage.
Increases the duration of Inner Sanctuary to 7 seconds.
| ||Circle of Protection|
You and your allies standing in the area of effect of Inner Sanctuary take 35% less damage.
| ||Safe Haven|
You and your allies standing in the area of effect of Inner Sanctuary regenerate 1550.48 Life per second.
| ||Sanctified Ground|
When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 60%.
| ||Blade Storm|
Intensify the vortex, increasing the damage per stack to 20% weapon damage. This increases the damage with 3 stacks to 60% weapon damage.
| ||Fire Storm|
Increases the radius of the vortex to 14 yards and changes the damage dealt to Fire.
While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 20% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.
| ||Inner Storm|
As long as your vortex is at the maximum stack count, you gain 3 Spirit per second.
| ||Master of Wind|
Increases the duration of the vortex to 20 seconds.
Increases the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage.
|28||Mantra of Retribution|
Increases attack speed for you and your allies by 8%.
|36||Mantra of Retribution|
When taking damage from the Mantra of Retribution, enemies have a 10% chance to be stunned for 2 seconds.
|41||Mantra of Retribution|
| ||Against All Odds|
When reflecting damage done to you, Mantra of Retribution has a chance to restore 3 Spirit.
|56||Mantra of Retribution|
| ||Collateral Damage|
An attacker that is damaged by Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and nearby enemies.
|59||Mantra of Retribution|
| ||Impending Doom|
Increases the duration of the Bleed effect to deal 745% weapon damage as Physical over 15 seconds.
| ||Creeping Demise|
Also reduces your target's movement speed by 80% for 3 seconds.
| ||The Flesh is Weak|
Also causes the target to take 12% additional damage for 9 seconds.
| ||Strong Spirit|
If the target explodes after bleeding, gain 5 Spirit for each enemy caught in the blast.
| ||Essence Burn|
Instead of bleeding, the target will burn for 745% weapon damage as Fire over 15 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times.
| ||Sudden Assault|
Teleport to the target, increasing damage done to 2310% weapon damage over 7 strikes.
| ||Several-Sided Strike|
Increases the number of strikes to 9.
Enemies hit by Seven-Sided Strike have a 25% chance to be stunned for 7 seconds by each hit.
| ||Sustained Attack|
Reduces the cooldown of Seven-Sided Strike to 23 seconds.
| ||Fulminating Onslaught|
Each strike explodes, dealing 254% weapon damage as Holy in a 7 yard radius around the target.
| ||Wall of Light|
Increases damage of the initial strike to 566% weapon damage as Holy.
|18||Wave of Light|
| ||Explosive Light|
Release bursts of energy that deal 430% weapon damage as Holy to nearby enemies.
|25||Wave of Light|
| ||Pillar of the Ancients|
Summon an ancient pillar that deals 280% weapon damage followed by an additional 280% weapon damage after 2 seconds.
|57||Wave of Light|
| ||Empowered Wave|
Reduces the cost of Wave of Light to 40 Spirit.
|35||Wave of Light|
| ||Blinding Light|
Critical Hits Stun enemies for 3 seconds.
|49||Wave of Light|
Successfully dodging an attack has a chance to create a burst of flame dealing 2100% weapon damage as Fire to all nearby enemies.
|58||Mantra of Evasion|
Mantra of Evasion also reduces the duration of all control impairing effects like Slow or Frozen by 20%.
|50||Mantra of Evasion|
| ||Hard Target|
Mantra of Evasion also increases Armor by 20%.
|24||Mantra of Evasion|
| ||Wind through the Reeds|
Mantra of Evasion also increases movement speed by 8%.
|40||Mantra of Evasion|
| ||Divine Protection|
When you or an ally under the effect of Mantra of Evasion is reduced below 25% Life, a shield of protection forms around that target, reducing damage taken by 80% for 3 seconds.
Each target can be protected at most once every 90 seconds by this effect.
|33||Mantra of Evasion|
| ||Vulture Claw Kick|
Release a torrent of fire that burns nearby enemies for 323% weapon damage as Fire and causes Knockback.
|7||Lashing Tail Kick|
| ||Spinning Flame Kick|
Hurl a column of fire that burns through enemies, causing 323% weapon damage as Fire to each enemy it strikes.
|28||Lashing Tail Kick|
| ||Hand of Ytar|
Attack enemies at long range, slowing the movement speed of affected targets by 80% for 2 seconds.
|52||Lashing Tail Kick|
| ||Sweeping Armada|
Increases Knockback distance by 150% and slows the movement speed of struck enemies by 60% for 2 seconds.
|15||Lashing Tail Kick|
| ||Scorpion Sting|
Enemies have a 50% chance to be stunned for 1.5 |4second:seconds; instead of being knocked back.
|38||Lashing Tail Kick|
Enemies knocked back have their damage reduced by 20% for the duration of the effect.
Increases the movement speed of Tempest Rush by 25%.
Reduces damage taken while running by 25%.
| ||Northern Breeze|
Reduces the channeling cost of Tempest Rush to 8 Spirit.
Increases the potency of the hobbling effect, slowing enemy movement by 80%.
| ||Fire Ally|
Imbue the ally with the essence of fire. The ally gains the ability to unleash a flaming kick for 80% weapon damage as Fire plus an additional 2400% of your weapon damage per second as Fire for 2 seconds to all enemies in a straight line.
| ||Water Ally|
Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 30% for 2 seconds.
| ||Earth Ally|
Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 10%. The ally also gains the ability to create a wave of earth, dealing 60% of your weapon damage as Physical to a single enemy and forcing that enemy to attack the ally for 3 seconds.
| ||Air Ally|
Imbue the ally with the essence of air. Every attack made by the ally has a 2% chance to generate 100 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 10% of your weapon damage per second as Physical to all nearby enemies.
| ||Eternal Ally|
Imbue the ally with the essence of life. When the ally dies, it has a 50% chance to be reborn after 5 seconds. In addition, the physical damage of the ally's basic attack is increased to 44% of your weapon damage per swing.
| ||Faith in the Light|
For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 30% additional weapon damage as Holy.
| ||Blinding Echo|
6 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 0.5 seconds.
| ||Blinded and Confused|
Blinded enemies have a 25% chance to attack each other.
| ||Self Reflection|
Increases the duration enemies are blinded to 4 seconds.
| ||Searing Light|
Increases the chance elite enemies will miss attacks to 60%.