Diablo 3 – Runes
| Name | Level | ||
|---|---|---|---|
![]() ![]() | Thunderclap Teleport to the target and release an electric shockwave with every punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning. | 6 | Fists of Thunder |
![]() ![]() | Bounding Light Every third punch releases chain lightning instead of knocking enemies back. Each lightning strike inflicts 73% weapon damage as Lightning. | 52 | Fists of Thunder |
![]() ![]() | Static Charge Your primary target is charged with static electricity for 5 seconds and takes 37% weapon damage as Lightning when you attack other enemies with Fists of Thunder. | 30 | Fists of Thunder |
![]() ![]() | Quickening Critical Hits generate an additional 15 Spirit for each target hit. | 42 | Fists of Thunder |
![]() ![]() | Lightning Flash Increases your chance to Dodge by 16% for 2 seconds. | 14 | Fists of Thunder |
![]() ![]() | Foresight The third strike increases the damage of all attacks by 18% for 30 seconds. | 54 | Deadly Reach |
![]() ![]() | Piercing Trident Increases the area of effect of the second and third strikes. | 9 | Deadly Reach |
![]() ![]() | Scattered Blows The third strike is replaced with an attack that will hit up to 6 nearby enemies within 15 yards for 170% weapon damage as Lightning. | 34 | Deadly Reach |
![]() ![]() | Strike from Beyond Critical Hits generate an additional 10 Spirit for each target hit. | 47 | Deadly Reach |
![]() ![]() | Keen Eye The third strike increases your Armor by 50% for 4 seconds. | 18 | Deadly Reach |
![]() ![]() | Circle of Scorn Breath of Heaven also sears enemies for 80% weapon damage as Holy. | 14 | Breath of Heaven |
![]() ![]() | Circle of Life Increases the healing power of Breath of Heaven to 8062.52 - 9675.02 Life. | 21 | Breath of Heaven |
![]() ![]() | Blazing Wrath Breath of Heaven increases the damage of your attacks by 15% for 45 seconds. | 32 | Breath of Heaven |
![]() ![]() | Infused with Light Gain 8 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven. | 44 | Breath of Heaven |
![]() ![]() | Penitent Flame Enemies exposed to Breath of Heaven run away in Fear for 1.5 seconds. | 59 | Breath of Heaven |
![]() ![]() | Sunburst Changes the blast into an explosion of fire that has a 35% chance to Fear enemies for 1.5 seconds. | 34 | Cyclone Strike |
![]() ![]() | Implosion Increases the distance enemies will be pulled towards you to 34 yards. | 25 | Cyclone Strike |
![]() ![]() | Soothing Breeze Cyclone Strike heals you and all allies within 34 yards for 1240.39 Life. | 55 | Cyclone Strike |
![]() ![]() | Eye of the Storm Reduces the Spirit cost of Cyclone Strike to 30 Spirit. | 21 | Cyclone Strike |
![]() ![]() | Wall of Wind After using Cyclone Strike, gain a 20% chance to dodge attacks for 3 seconds. | 41 | Cyclone Strike |
![]() ![]() | Peaceful Repose When activated, Serenity heals you for 6201.94 - 7752.42 Life. | 23 | Serenity |
![]() ![]() | Instant Karma While Serenity is active, 50% of all projectiles and melee attacks are reflected back at the attacker. | 54 | Serenity |
![]() ![]() | Ascension Increases the duration of Serenity to 4 seconds. | 47 | Serenity |
![]() ![]() | Tranquility Extends the protective shield to allies within 45 yards for 1 |4second:seconds;, and makes them immune to control impairing effects like Slow and Frozen. | 39 | Serenity |
![]() ![]() | Reap What Is Sown When Serenity ends, the shield explodes, dealing 30% of the damage absorbed by Serenity as Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life. | 29 | Serenity |
![]() ![]() | Mangle Increase damage to 143% weapon damage. | 17 | Crippling Wave |
![]() ![]() | Tsunami The range of Crippling Wave's third strike is increased to 17 yards and the effect of the movement speed reduction is increased to 60%. | 51 | Crippling Wave |
![]() ![]() | Concussion Enemies hit by Crippling Wave inflict 20% less damage for 3 seconds. | 26 | Crippling Wave |
![]() ![]() | Rising Tide Critical Hits generate an additional 5 Spirit for each target hit. | 36 | Crippling Wave |
![]() ![]() | Breaking Wave Enemies hit by Crippling Wave take 10% additional damage from all attacks for 3 seconds. | 57 | Crippling Wave |
![]() ![]() | Sustenance Increases the Life regeneration granted by Mantra of Healing to 620.19 Life per second. | 31 | Mantra of Healing |
![]() ![]() | Boon of Inspiration Mantra of Healing also heals 186.06 Life when hitting an enemy. | 42 | Mantra of Healing |
![]() ![]() | Heavenly Body Mantra of Healing also increases Vitality by 10%. | 48 | Mantra of Healing |
![]() ![]() | Circular Breathing Mantra of Healing also regenerates 3 Spirit per second. | 38 | Mantra of Healing |
![]() ![]() | Time of Need Mantra of Healing also increases resistances to all damage types by 20%. | 53 | Mantra of Healing |
![]() ![]() | Fists of Fury Affected targets will take an additional 100% weapon damage as Holy over 5 seconds. Also adds a short dash to the first strike. | 40 | Way of the Hundred Fists |
![]() ![]() | Hands of Lightning Increases the number of hits in the second strike from 7 to 10. | 24 | Way of the Hundred Fists |
![]() ![]() | Blazing Fists Critical Hits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times. | 32 | Way of the Hundred Fists |
![]() ![]() | Spirited Salvo Every activation of the skill has a 15% chance to generate 15 additional Spirit. | 48 | Way of the Hundred Fists |
![]() ![]() | Windforce Flurry The third strike generates a wave of wind that deals 250% weapon damage as Physical to enemies directly ahead of you. | 60 | Way of the Hundred Fists |
![]() ![]() | Overawe Increases the strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds. | 35 | Mantra of Conviction |
![]() ![]() | Submission Enemies affected by Mantra of Conviction take 720% weapon damage per second as Holy. | 60 | Mantra of Conviction |
![]() ![]() | Dishearten Slows the movement of enemies within 20 yards by 30%. | 47 | Mantra of Conviction |
![]() ![]() | Reclamation You and your allies have a 30% chance to be healed for 279.09 - 341.11 Life when using melee attacks on an enemy under the effects of Mantra of Conviction. | 55 | Mantra of Conviction |
![]() ![]() | Intimidation Enemies affected by Mantra of Conviction deal 10% less damage. | 44 | Mantra of Conviction |
![]() ![]() | Soaring Skull Launch yourself through the air and slow all enemies along your path by 60% for 2 seconds. | 39 | Dashing Strike |
![]() ![]() | Way of the Falling Star After striking an enemy, your movement speed is increased 25% for 3 seconds. | 15 | Dashing Strike |
![]() ![]() | Blinding Speed Receive a 20% increased chance to Dodge for 3 seconds. | 49 | Dashing Strike |
![]() ![]() | Quicksilver Reduces the cost of Dashing Strike to 10 Spirit. | 32 | Dashing Strike |
![]() ![]() | Flying Side Kick Perform a flying kick that has a 60% chance to Stun your target for 1.5 seconds. | 23 | Dashing Strike |
![]() ![]() | Forbidden Palace You and your allies standing in the area of effect of Inner Sanctuary deal 10% additional damage. | 58 | Inner Sanctuary |
![]() ![]() | Consecration Increases the duration of Inner Sanctuary to 7 seconds. | 37 | Inner Sanctuary |
![]() ![]() | Circle of Protection You and your allies standing in the area of effect of Inner Sanctuary take 35% less damage. | 43 | Inner Sanctuary |
![]() ![]() | Safe Haven You and your allies standing in the area of effect of Inner Sanctuary regenerate 1550.48 Life per second. | 26 | Inner Sanctuary |
![]() ![]() | Sanctified Ground When Inner Sanctuary expires, it becomes sanctified ground for 6 seconds, slowing the movement of all enemies that move through it by 60%. | 31 | Inner Sanctuary |
![]() ![]() | Blade Storm Intensify the vortex, increasing the damage per stack to 20% weapon damage. This increases the damage with 3 stacks to 60% weapon damage. | 33 | Sweeping Wind |
![]() ![]() | Fire Storm Increases the radius of the vortex to 14 yards and changes the damage dealt to Fire. | 38 | Sweeping Wind |
![]() ![]() | Cyclone While your vortex is at the maximum stack count, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 20% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds. | 56 | Sweeping Wind |
![]() ![]() | Inner Storm As long as your vortex is at the maximum stack count, you gain 3 Spirit per second. | 46 | Sweeping Wind |
![]() ![]() | Master of Wind Increases the duration of the vortex to 20 seconds. | 27 | Sweeping Wind |
![]() ![]() | Retaliation Increases the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage. | 28 | Mantra of Retribution |
![]() ![]() | Transgression Increases attack speed for you and your allies by 8%. | 36 | Mantra of Retribution |
![]() ![]() | Indignation When taking damage from the Mantra of Retribution, enemies have a 10% chance to be stunned for 2 seconds. | 41 | Mantra of Retribution |
![]() ![]() | Against All Odds When reflecting damage done to you, Mantra of Retribution has a chance to restore 3 Spirit. | 56 | Mantra of Retribution |
![]() ![]() | Collateral Damage An attacker that is damaged by Mantra of Retribution has a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and nearby enemies. | 59 | Mantra of Retribution |
![]() ![]() | Impending Doom Increases the duration of the Bleed effect to deal 745% weapon damage as Physical over 15 seconds. | 44 | Exploding Palm |
![]() ![]() | Creeping Demise Also reduces your target's movement speed by 80% for 3 seconds. | 36 | Exploding Palm |
![]() ![]() | The Flesh is Weak Also causes the target to take 12% additional damage for 9 seconds. | 18 | Exploding Palm |
![]() ![]() | Strong Spirit If the target explodes after bleeding, gain 5 Spirit for each enemy caught in the blast. | 25 | Exploding Palm |
![]() ![]() | Essence Burn Instead of bleeding, the target will burn for 745% weapon damage as Fire over 15 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 60% weapon damage as Fire over 3 seconds. This effect can happen multiple times. | 51 | Exploding Palm |
![]() ![]() | Sudden Assault Teleport to the target, increasing damage done to 2310% weapon damage over 7 strikes. | 23 | Seven-Sided Strike |
![]() ![]() | Several-Sided Strike Increases the number of strikes to 9. | 29 | Seven-Sided Strike |
![]() ![]() | Pandemonium Enemies hit by Seven-Sided Strike have a 25% chance to be stunned for 7 seconds by each hit. | 37 | Seven-Sided Strike |
![]() ![]() | Sustained Attack Reduces the cooldown of Seven-Sided Strike to 23 seconds. | 43 | Seven-Sided Strike |
![]() ![]() | Fulminating Onslaught Each strike explodes, dealing 254% weapon damage as Holy in a 7 yard radius around the target. | 60 | Seven-Sided Strike |
![]() ![]() | Wall of Light Increases damage of the initial strike to 566% weapon damage as Holy. | 18 | Wave of Light |
![]() ![]() | Explosive Light Release bursts of energy that deal 430% weapon damage as Holy to nearby enemies. | 25 | Wave of Light |
![]() ![]() | Pillar of the Ancients Summon an ancient pillar that deals 280% weapon damage followed by an additional 280% weapon damage after 2 seconds. | 57 | Wave of Light |
![]() ![]() | Empowered Wave Reduces the cost of Wave of Light to 40 Spirit. | 35 | Wave of Light |
![]() ![]() | Blinding Light Critical Hits Stun enemies for 3 seconds. | 49 | Wave of Light |
![]() ![]() | Backlash Successfully dodging an attack has a chance to create a burst of flame dealing 2100% weapon damage as Fire to all nearby enemies. | 58 | Mantra of Evasion |
![]() ![]() | Perseverance Mantra of Evasion also reduces the duration of all control impairing effects like Slow or Frozen by 20%. | 50 | Mantra of Evasion |
![]() ![]() | Hard Target Mantra of Evasion also increases Armor by 20%. | 24 | Mantra of Evasion |
![]() ![]() | Wind through the Reeds Mantra of Evasion also increases movement speed by 8%. | 40 | Mantra of Evasion |
![]() ![]() | Divine Protection When you or an ally under the effect of Mantra of Evasion is reduced below 25% Life, a shield of protection forms around that target, reducing damage taken by 80% for 3 seconds. Each target can be protected at most once every 90 seconds by this effect. | 33 | Mantra of Evasion |
![]() ![]() | Vulture Claw Kick Release a torrent of fire that burns nearby enemies for 323% weapon damage as Fire and causes Knockback. | 7 | Lashing Tail Kick |
![]() ![]() | Spinning Flame Kick Hurl a column of fire that burns through enemies, causing 323% weapon damage as Fire to each enemy it strikes. | 28 | Lashing Tail Kick |
![]() ![]() | Hand of Ytar Attack enemies at long range, slowing the movement speed of affected targets by 80% for 2 seconds. | 52 | Lashing Tail Kick |
![]() ![]() | Sweeping Armada Increases Knockback distance by 150% and slows the movement speed of struck enemies by 60% for 2 seconds. | 15 | Lashing Tail Kick |
![]() ![]() | Scorpion Sting Enemies have a 50% chance to be stunned for 1.5 |4second:seconds; instead of being knocked back. | 38 | Lashing Tail Kick |
![]() ![]() | Bluster Enemies knocked back have their damage reduced by 20% for the duration of the effect. | 56 | Tempest Rush |
![]() ![]() | Tailwind Increases the movement speed of Tempest Rush by 25%. | 20 | Tempest Rush |
![]() ![]() | Slipstream Reduces damage taken while running by 25%. | 45 | Tempest Rush |
![]() ![]() | Northern Breeze Reduces the channeling cost of Tempest Rush to 8 Spirit. | 11 | Tempest Rush |
![]() ![]() | Flurry Increases the potency of the hobbling effect, slowing enemy movement by 80%. | 33 | Tempest Rush |
![]() ![]() | Fire Ally Imbue the ally with the essence of fire. The ally gains the ability to unleash a flaming kick for 80% weapon damage as Fire plus an additional 2400% of your weapon damage per second as Fire for 2 seconds to all enemies in a straight line. | 31 | Mystic Ally |
![]() ![]() | Water Ally Imbue the ally with the essence of water. The ally gains the ability to perform a wave attack that deals 120% of your weapon damage as Physical and slows the movement of affected targets by 30% for 2 seconds. | 27 | Mystic Ally |
![]() ![]() | Earth Ally Imbue the ally with the essence of earth. Maximum Life for you and the ally is increased by 10%. The ally also gains the ability to create a wave of earth, dealing 60% of your weapon damage as Physical to a single enemy and forcing that enemy to attack the ally for 3 seconds. | 53 | Mystic Ally |
![]() ![]() | Air Ally Imbue the ally with the essence of air. Every attack made by the ally has a 2% chance to generate 100 Spirit for you. In addition, the ally is surrounded in a torrent of wind that deals 10% of your weapon damage per second as Physical to all nearby enemies. | 39 | Mystic Ally |
![]() ![]() | Eternal Ally Imbue the ally with the essence of life. When the ally dies, it has a 50% chance to be reborn after 5 seconds. In addition, the physical damage of the ally's basic attack is increased to 44% of your weapon damage per swing. | 46 | Mystic Ally |
![]() ![]() | Faith in the Light For 3 seconds after using Blinding Flash, all of your attacks are empowered to deal 30% additional weapon damage as Holy. | 55 | Blinding Flash |
![]() ![]() | Blinding Echo 6 seconds after using Blinding Flash, a second flash of light will blind enemies within 20 yards for 0.5 seconds. | 28 | Blinding Flash |
![]() ![]() | Blinded and Confused Blinded enemies have a 25% chance to attack each other. | 19 | Blinding Flash |
![]() ![]() | Self Reflection Increases the duration enemies are blinded to 4 seconds. | 12 | Blinding Flash |
![]() ![]() | Searing Light Increases the chance elite enemies will miss attacks to 60%. | 41 | Blinding Flash |



































