Diablo 3 – Follower
| Name | Level | Runes | |
|---|---|---|---|
![]() | HealFollower (Templar) Heals you and the Templar for 4651.45 Life. Cooldown: 30 seconds | 5 | |
![]() | ChargeFollower (Templar) Charges a target, dealing 50% weapon damage and stunning all enemies within 8 yards for 2 seconds. Cooldown: 30 seconds | 15 | |
![]() | LoyaltyFollower (Templar) Regenerates 155.05 Life per second for you and the Templar. | 10 | |
![]() | IntimidateFollower (Templar) Enemies that hit or are hit by the Templar are slowed by 60% for 3 seconds. | 10 | |
![]() | InspireFollower (Templar) Increases your resource generation. Mana: 4 per second. Arcane Power: 0.5 per second. Hatred: 1 per second. Fury: 8% generated. Spirit: 12% generated. | 20 | |
![]() | InterveneFollower (Templar) Taunt enemies within 10 yards of you for 1 second when you are hit. Cooldown: 30 seconds | 5 | |
![]() | OnslaughtFollower (Templar) Delivers a massive blow to an enemy for 200% weapon damage. Cooldown: 15 seconds | 15 | |
![]() | GuardianFollower (Templar) Rush to your aid, knocking back enemies within 15 yards and healing you for 4651.45 Life. Cooldown: 30 seconds | 20 | |
![]() | HysteriaFollower (Scoundrel) Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 10% for 3 seconds. This effect cannot occur more than once every 5 seconds. | 20 | |
![]() | Crippling ShotFollower (Scoundrel) Ranged attack that slows the target by 60% for 3 seconds. Cooldown: 6 seconds | 5 | |
![]() | Poison BoltsFollower (Scoundrel) Ranged attack which deals 100% weapon damage and an additional 40% weapon damage as Poison over 2 seconds. Cooldown: 6 seconds | 5 | |
![]() | Dirty FightingFollower (Scoundrel) Blinds enemies in front of the Scoundrel for 3 seconds. Cooldown: 30 seconds | 10 | |
![]() | Powered ShotFollower (Scoundrel) Powerful ranged attack that explodes on impact, dealing 25% weapon damage as Arcane to targets within 6 yards and has a 50% chance to Stun targets for 2 seconds. Cooldown: 20 seconds | 15 | |
![]() | MultishotFollower (Scoundrel) The Scoundrel's ranged attacks fire 3 bolts at a time. | 15 | |
![]() | VanishFollower (Scoundrel) The Scoundrel vanishes in a cloud of smoke when injured, reappearing after 5 seconds. While vanished, he will heal himself for 15504.84 Life. Cooldown: 30 seconds | 10 | |
![]() | AnatomyFollower (Scoundrel) Increases Critical Hit Chance by 3% for you and the Scoundrel. | 20 | |
![]() | DisorientFollower (Enchantress) Cast a flash of Confusion on a group of enemies in an area, causing them to stumble around disoriented for 2 seconds. Cooldown: 25 seconds | 25 | |
![]() | CharmFollower (Enchantress) Charms an enemy to fight for you for 4 seconds. Cooldown: 25 seconds | 15 | |
![]() | Missile WardFollower (Enchantress) Buffs you and the Enchantress, reducing damage from ranged attacks by 6%. | 20 | |
![]() | Powered ArmorFollower (Enchantress) Buffs you and the Enchantress, increasing Armor by 5% and slowing attackers by 30% for 3 seconds. | 20 | |
![]() | Focused MindFollower (Enchantress) A 40 yard aura that increases attack speed for you and the Enchantress by 3%. | 30 | |
![]() | ErosionFollower (Enchantress) Conjures a pool of energy that deals 250% weapon damage as Arcane over 5 seconds. Affected enemies take an extra 15% damage from all attacks for 3 seconds. Cooldown: 15 seconds | 25 | |
![]() | Mass ControlFollower (Enchantress) Lob a bulb of magical energy that will hex a group of enemies into chickens for 5 seconds. Hexed enemies are unable to perform offensive actions. Cooldown: 30 seconds | 30 | |
![]() | Forceful PushFollower (Enchantress) Summon an Arcane explosion 8 yards around an enemy, dealing 100% weapon damage as Arcane and knocking back all monsters caught within it. Cooldown: 10 seconds | 15 |

































