Diablo 3 – Demon Hunter

NameLevelRunes
MultishotMultishot
Cost: 30 Hatred

Fire a massive volley of arrows dealing 165% weapon damage to all enemies in the area.
22
Fan of KnivesFan of KnivesDevices
Cost: 20 Hatred
Cooldown: 10 seconds

Throw knives out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also Slow the movement of enemies by 60% for 2 seconds.
17
Bola ShotBola ShotPrimary
Generate: 3 Hatred

Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 14 yards.
11
Entangling ShotEntangling ShotPrimary
Generate: 3 Hatred

Imbue an arrow with shadow energy that deals 90% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds.
3
VaultVaultHunting
Cost: 8 Discipline

Tumble acrobatically 35 yards.
9
Spike TrapSpike TrapDevices
Cost: 30 Hatred

Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275% weapon damage to all enemies within 8 yards.

You can have a maximum of 3 Spike Traps active at one time.
22
GrenadesGrenadesPrimary
Generate: 3 Hatred

Throw out three grenades that explode for 95% weapon damage as Fire each.
15
ChakramChakramSecondary
Cost: 10 Hatred

Fire a swirling Chakram that does 170% weapon damage as Physical to enemies along its path.
12
CaltropsCaltropsDefensive
Cost: 6 Discipline

Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
4
Cluster ArrowCluster Arrow
Cost: 50 Hatred

Fire a cluster arrow that explodes for 225% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each.
27
Marked for DeathMarked for DeathHunting
Cost: 3 Discipline

Marks an enemy. The marked enemy will take 12% additional damage for the next 30 seconds.
21
SentrySentryDevices
Cost: 30 Hatred
Cooldown: 8 seconds

Drop a turret on the ground. The turret begins firing at nearby enemies for 0.03% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time.
25
Hungering ArrowHungering ArrowPrimary
Generate: 3 Hatred

Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 35% chance to pierce through targets.
1
Smoke ScreenSmoke ScreenDefensive
Cost: 14 Discipline

Vanish behind a wall of smoke, becoming momentarily invisible for 1 |4second:seconds;.
8
Shadow PowerShadow PowerDefensive
Cost: 14 Discipline

Draw in the power of the shadows, gaining 15% of all damage done as Life for 5 seconds.
16
Rain of VengeanceRain of Vengeance
Cooldown: 30 seconds

Fire a massive volley of arrows around you. Arrows fall from the sky dealing 715% weapon damage over 5 seconds to all enemies in the area.
30
Elemental ArrowElemental ArrowSecondary
Cost: 10 Hatred

Shoot a fire arrow that deals 155% weapon damage as Fire to all targets it passes through.
20
Rapid FireRapid FireSecondary
Cost: 20 Hatred initially, and an additional 10 Hatred while channeling

Rapidly fire for 0.08% weapon damage as Physical.
5
PreparationPreparationHunting
Cooldown: 45 seconds

Instantly restore all Discipline.
13
ImpaleImpaleSecondary
Cost: 25 Hatred

Impale a target for 265% weapon damage.
2
CompanionCompanionHunting
Cost: 10 Discipline
Cooldown: 30 seconds

Summon a raven companion. Your raven companion will periodically peck at enemies for 38% of your weapon damage as Physical.
17
StrafeStrafe
Cost: 12 Hatred

Shoot at random nearby enemies for 156% weapon damage while moving at 75% of normal movement speed.
19
Evasive FireEvasive FireDevices
Generate: 4 Hatred
Cost: 4 Discipline if you backflip

Shoot for 130% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards.
14
Thrill of the Hunt
Thrill of the HuntPassive
Every 7 seconds, your next skill that costs Hatred will immobilize your target for 2 seconds.
10
    Tactical Advantage
    Tactical AdvantagePassive
    Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
    10
      Vengeance
      VengeancePassive
      Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe.
      13
        Steady Aim
        Steady AimPassive
        As long as there are no enemies within 10 yards, all damage is increased by 20%.
        16
          Cull the Weak
          Cull the WeakPassive
          Damage against slowed enemies increased by 0%.
          20
            Night Stalker
            Night StalkerPassive
            Critical Hits have a chance to restore 1 Discipline.

            Discipline is used to fuel many of your tactical and defensive skills.
            20
              Brooding
              BroodingPassive
              You gain 1% of your maximum Life per second.
              25
                Hot Pursuit
                Hot PursuitPassive
                Whenever you are at full Hatred, movement speed is increased by 15%.
                27
                  Archery
                  ArcheryPassive
                  Gain a bonus based on the weapon type of your main hand weapon:
                  Bow: 15% increased damage
                  Crossbow: 50% Critical Hit Damage
                  Hand Crossbow: 10% Critical Hit Chance
                  30
                    Numbing Traps
                    Numbing TrapsPassive
                    Enemies hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 20% for 3 seconds.
                    30
                      Perfectionist
                      PerfectionistPassive
                      Reduces the Discipline cost of all skills by 10%. Increases your Life, Armor and all of your resistances by 10%.

                      Discipline is used to fuel many of your tactical and defensive skills.
                      35
                        Custom Engineering
                        Custom EngineeringPassive
                        The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.

                        Increases the maximum number of Sentries to 3 and Spike Traps to 6.
                        40
                          Grenadier
                          GrenadierPassive
                          Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire.
                          45
                            Sharpshooter
                            SharpshooterPassive
                            Gain 3% Critical Hit Chance every second. This bonus is reset 1 |4second:seconds; after you successfully critically hit.
                            50
                              Ballistics
                              BallisticsPassive
                              Damage from rockets increased by 50%.

                              Rockets are fired from certain skill rune effects.
                              55