Diablo 3 – Demon Hunter
| Name | Level | Runes | |
|---|---|---|---|
![]() | Multishot Cost: 30 Hatred Fire a massive volley of arrows dealing 165% weapon damage to all enemies in the area. | 22 |
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![]() | Fan of KnivesDevices Cost: 20 Hatred Cooldown: 10 seconds Throw knives out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also Slow the movement of enemies by 60% for 2 seconds. | 17 |
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![]() | Bola ShotPrimary Generate: 3 Hatred Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 14 yards. | 11 |
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![]() | Entangling ShotPrimary Generate: 3 Hatred Imbue an arrow with shadow energy that deals 90% weapon damage and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds. | 3 |
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![]() | VaultHunting Cost: 8 Discipline Tumble acrobatically 35 yards. | 9 |
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![]() | Spike TrapDevices Cost: 30 Hatred Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 275% weapon damage to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time. | 22 |
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![]() | GrenadesPrimary Generate: 3 Hatred Throw out three grenades that explode for 95% weapon damage as Fire each. | 15 |
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![]() | ChakramSecondary Cost: 10 Hatred Fire a swirling Chakram that does 170% weapon damage as Physical to enemies along its path. | 12 |
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![]() | CaltropsDefensive Cost: 6 Discipline Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds. | 4 |
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![]() | Cluster Arrow Cost: 50 Hatred Fire a cluster arrow that explodes for 225% weapon damage as Fire into a series of additional miniature bombs that explode for 100% weapon damage as Fire each. | 27 |
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![]() | Marked for DeathHunting Cost: 3 Discipline Marks an enemy. The marked enemy will take 12% additional damage for the next 30 seconds. | 21 |
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![]() | SentryDevices Cost: 30 Hatred Cooldown: 8 seconds Drop a turret on the ground. The turret begins firing at nearby enemies for 0.03% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time. | 25 |
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![]() | Hungering ArrowPrimary Generate: 3 Hatred Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 35% chance to pierce through targets. | 1 |
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![]() | Smoke ScreenDefensive Cost: 14 Discipline Vanish behind a wall of smoke, becoming momentarily invisible for 1 |4second:seconds;. | 8 |
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![]() | Shadow PowerDefensive Cost: 14 Discipline Draw in the power of the shadows, gaining 15% of all damage done as Life for 5 seconds. | 16 |
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![]() | Rain of Vengeance Cooldown: 30 seconds Fire a massive volley of arrows around you. Arrows fall from the sky dealing 715% weapon damage over 5 seconds to all enemies in the area. | 30 |
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![]() | Elemental ArrowSecondary Cost: 10 Hatred Shoot a fire arrow that deals 155% weapon damage as Fire to all targets it passes through. | 20 |
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![]() | Rapid FireSecondary Cost: 20 Hatred initially, and an additional 10 Hatred while channeling Rapidly fire for 0.08% weapon damage as Physical. | 5 |
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![]() | PreparationHunting Cooldown: 45 seconds Instantly restore all Discipline. | 13 |
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![]() | ImpaleSecondary Cost: 25 Hatred Impale a target for 265% weapon damage. | 2 |
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![]() | CompanionHunting Cost: 10 Discipline Cooldown: 30 seconds Summon a raven companion. Your raven companion will periodically peck at enemies for 38% of your weapon damage as Physical. | 17 |
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![]() | Strafe Cost: 12 Hatred Shoot at random nearby enemies for 156% weapon damage while moving at 75% of normal movement speed. | 19 |
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![]() | Evasive FireDevices Generate: 4 Hatred Cost: 4 Discipline if you backflip Shoot for 130% weapon damage. If an enemy is in front of you at close range, you will also backflip away 15 yards. | 14 |
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![]() | Thrill of the HuntPassive Every 7 seconds, your next skill that costs Hatred will immobilize your target for 2 seconds. | 10 | |
![]() | Tactical AdvantagePassive Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds. | 10 | |
![]() | VengeancePassive Your maximum Hatred is increased by 25. In addition, gain 20 Hatred and 2 Discipline whenever you are healed by a health globe. | 13 | |
![]() | Steady AimPassive As long as there are no enemies within 10 yards, all damage is increased by 20%. | 16 | |
![]() | Cull the WeakPassive Damage against slowed enemies increased by 0%. | 20 | |
![]() | Night StalkerPassive Critical Hits have a chance to restore 1 Discipline. Discipline is used to fuel many of your tactical and defensive skills. | 20 | |
![]() | BroodingPassive You gain 1% of your maximum Life per second. | 25 | |
![]() | Hot PursuitPassive Whenever you are at full Hatred, movement speed is increased by 15%. | 27 | |
![]() | ArcheryPassive Gain a bonus based on the weapon type of your main hand weapon: Bow: 15% increased damage Crossbow: 50% Critical Hit Damage Hand Crossbow: 10% Critical Hit Chance | 30 | |
![]() | Numbing TrapsPassive Enemies hit by Fan of Knives, Spike Trap, Caltrops, Grenades and Sentry fire have their damage reduced by 20% for 3 seconds. | 30 | |
![]() | PerfectionistPassive Reduces the Discipline cost of all skills by 10%. Increases your Life, Armor and all of your resistances by 10%. Discipline is used to fuel many of your tactical and defensive skills. | 35 | |
![]() | Custom EngineeringPassive The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%. Increases the maximum number of Sentries to 3 and Spike Traps to 6. | 40 | |
![]() | GrenadierPassive Increases Hatred generated from Grenades by 2 and reduces the Hatred cost of Cluster Arrow by 10. Upon death, you drop a giant grenade that explodes for 450% weapon damage as Fire. | 45 | |
![]() | SharpshooterPassive Gain 3% Critical Hit Chance every second. This bonus is reset 1 |4second:seconds; after you successfully critically hit. | 50 | |
![]() | BallisticsPassive Damage from rockets increased by 50%. Rockets are fired from certain skill rune effects. | 55 |

Fire at Will
Burst Fire
Suppression Fire
Full Broadside
Arsenal













































