Diablo 3 – Runes
| ||Full Broadside|
Increase the damage of Multishot to 215% weapon damage.
| ||Burst Fire|
Every time you fire, generate a shock pulse that damages nearby enemies for 65% weapon damage as Arcane.
Every use also fires 3 rockets at nearby enemies that deal 60% weapon damage as Fire each.
| ||Fire at Will|
Cost reduced to 15 Hatred. Deals 215% weapon damage as Lightning.
| ||Suppression Fire|
Every enemy hit grants 1 Discipline.
| ||Hail of Knives|
Increase the radius to damage all enemies within 20 yards.
|38||Fan of Knives|
| ||Assassin's Knives|
Throw long-range knives that deal 0% weapon damage to 5 additional targets.
|59||Fan of Knives|
| ||Fan of Daggers|
Imbue your knives with a 0% chance to Stun enemies for 2 seconds.
|44||Fan of Knives|
| ||Crippling Razors|
Increase the amount enemies are slowed to 80% for 2 seconds.
|23||Fan of Knives|
Surround yourself with whirling blades that deal 464% weapon damage to all enemies if you are struck in the next 10 seconds.
|32||Fan of Knives|
| ||Volatile Explosives|
Increase the explosion radius to 20 yards.
| ||Acid Strike|
Shoot 3 bolas that each deal 216% weapon damage as Poison. The bolas no longer explode for area damage to nearby targets.
| ||Thunder Ball|
When the bola explodes, it deals 160% weapon damage as Lightning and has a 35% chance to Stun the primary target for 1.5 seconds.
| ||Bitter Pill|
When the bola explodes, you have a 15% chance to gain 2 Discipline.
| ||Imminent Doom|
Augment the bola to deal 216% weapon damage as Arcane to the target and 148% weapon damage as Arcane to all other targets within 20 yards, but increases the explosion delay to 2 seconds.
| ||Heavy Burden|
Increase the movement slow duration to 4 seconds.
| ||Chain Gang|
Hit up to 4 targets.
| ||Shock Collar|
Strike targets with electrified chains that do an additional 140% weapon damage as Lightning over 4 seconds.
| ||Justice is Served|
Increase the Hatred generated to 6 per shot.
| ||Bounty Hunter|
Gain 6% of the damage dealt as Life.
| ||Trail of Cinders|
Leave a trail of fire in your wake that inflicts 300% weapon damage as Fire over 3 seconds.
Removes the Discipline cost but adds a 10 second cooldown.
| ||Action Shot|
As you travel, shoot arrows for 75% weapon damage at nearby targets.
After using Vault, your next Vault within 6 seconds has its Discipline cost reduced by 50%.
| ||Rattling Roll|
All enemies within 8 yards of your destination are knocked back and stunned for 1.5 seconds.
| ||Long Fuse|
Increases the arming time to 2 seconds but increases damage to 546% weapon damage.
| ||Echoing Blast|
Your Spike Traps can explode up to 3 times, dealing 275% weapon damage as Poison to all enemies within 8 yards each time.
| ||Sticky Trap|
Plant a bomb on an enemy rather than on the ground. If the target dies within 60 seconds, the bomb explodes dealing 546% weapon damage to all enemies within 26 yards.
Simultaneously place all 3 traps.
| ||Lightning Rod|
When the trap is triggered it releases a pulse of lightning that will bounce to up to 3 enemies for 546% weapon damage as Lightning.
| ||Gas Grenades|
Throw gas grenades that explode for 49% weapon damage as Poison and leave a cloud that deals an additional 25% weapon damage per second as Poison for 3 seconds to enemies who stand in the area.
| ||Cluster Grenades|
Throw cluster grenades that deal 147% weapon damage as Fire over an 12 yard radius.
| ||Fire Bomb|
Throw a single grenade that deals 49% weapon damage as Fire.
Increases Hatred generation to 6 Hatred.
| ||Stun Grenades|
Hurl grenades that have a 25% chance to Stun enemies for 1.5 seconds.
| ||Twin Chakrams|
A second Chakram mirrors the first. Each Chakram deals 114% weapon damage as Physical.
The Chakram path turns into a loop, dealing 229% weapon damage as Lightning to enemies along the path.
The Chakram follows a slow curve, dealing 229% weapon damage as Poison to enemies along the path.
| ||Razor Disk|
The Chakram spirals out from the targeted location dealing 187% weapon damage as Arcane to enemies along the path.
| ||Shuriken Cloud|
Surround yourself with spinning Chakrams for 120 seconds, dealing 34% weapon damage per second as Physical to nearby enemies.
| ||Jagged Spikes|
Enemies in the area also take 270% weapon damage as Physical over 6 seconds.
| ||Hooked Spines|
Increase the slowing amount to 80%.
| ||Torturous Ground|
When the trap is sprung, all enemies in the area are immobilized for 2 seconds.
| ||Carved Stakes|
Reduces the cost of Caltrops to 4 Discipline.
| ||Bait the Trap|
Become empowered while standing in the area of effect, gaining an additional 10% Critical Hit Chance with all attacks.
| ||Loaded for Bear|
Increases the damage of the explosion at the impact location to 230% weapon damage as Fire.
| ||Shooting Stars|
Instead of releasing grenades, shoots up to 3 rockets at nearby enemies dealing 175% weapon damage as Physical each.
| ||Cluster Bombs|
Launch the cluster through the air, dropping bombs in a straight line that each explode for 230% weapon damage as Fire.
Instead of releasing grenades, the cluster releases shadow energy that deals 263% weapon damage as Physical to nearby enemies. You will gain 4% of the damage done as Life.
| ||Dazzling Arrow|
Enemies hit by grenades have a 55% chance to be stunned for 2 seconds and changes the damage to Physical.
| ||Grim Reaper|
An additional 12% of damage done to the target is also divided among all enemies within 20 yards.
|39||Marked for Death|
When the target is killed, the ability spreads to 2 other nearby targets. This effect can chain repeatedly.
|27||Marked for Death|
| ||Valley of Death|
Mark an area on the ground 12 yards wide for 15 seconds. Enemies in the area take 12% additional damage.
|31||Marked for Death|
| ||Mortal Enemy|
Attacks you make against the marked target generate 3 Hatred.
|48||Marked for Death|
| ||Death Toll|
Heal attackers for 1% of the damage done to the marked target.
|60||Marked for Death|
| ||Chain of Torment|
Create a tether between you and the Sentry that does 0.02% weapon damage every second to every enemy it touches.
| ||Vigilant Watcher|
Reduces the cooldown of Sentry to 6 seconds.
| ||Spitfire Turret|
The turret will also fire homing rockets aimed at random nearby targets for 30% weapon damage as Fire.
| ||Aid Station|
Heals nearby allies for 0% of their maximum Life per second.
| ||Guardian Turret|
The turret also creates a shield that reduces damage taken by allies by 0%.
| ||Cinder Arrow|
Light the arrow on fire, dealing 0% additional weapon damage as Fire over 3 seconds.
| ||Shatter Shot|
If the arrow successfully pierces the first target, the arrow splits into 3 arrows.
| ||Devouring Arrow|
Each consecutive pierce increases the damage of the arrow by 70%.
| ||Puncturing Arrow|
Increase the chance for the arrow to pierce to 50%.
| ||Spray of Teeth|
Successful Critical Hits cause a burst of bone to explode from the target, dealing 50% weapon damage to enemies in that area.
| ||Choking Gas|
Leave behind a cloud of gas that deals 700% weapon damage as Physical to enemies in the area over 5 seconds.
| ||Lingering Fog|
Increase the duration of the effect to 1.5 |4second:seconds;.
| ||Breathe Deep|
While invisible you gain 12 Hatred per second.
| ||Special Recipe|
Reduce the cost to 12 Discipline.
Gain 35% movement speed when activated.
| ||Night Bane|
Gain an additional 3 Hatred per second while Shadow Power is active.
| ||Shadow Glide|
Gain 30% bonus to movement speed while Shadow Power is active.
Reduce incoming damage by 35% while Shadow Power is active.
| ||Well of Darkness|
Decreases the Discipline cost to 12.
| ||Blood Moon|
Increases damage done as Life to 25%.
| ||Beastly Bombs|
Summon 20 Shadow Beasts to drop bombs on enemies, dealing 245% weapon damage each.
|40||Rain of Vengeance|
| ||Dark Cloud|
Launch a massive volley of guided arrows that rain down on enemies for 792% weapon damage over 12 seconds.
|35||Rain of Vengeance|
Summon a Shadow Beast that drops grenades from the sky dealing 990% weapon damage over 15 seconds.
|54||Rain of Vengeance|
| ||Flying Strike|
A group of 8 Shadow Beasts plummet from the sky at a targeted location dealing 100% weapon damage each and stunning enemies for 2 seconds.
|60||Rain of Vengeance|
Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 120% weapon damage each.
|47||Rain of Vengeance|
| ||Frost Arrow|
Fire a frost arrow that splits into multiple arrows after hitting its target, dealing 170% weapon damage as Cold. Affected enemies have their movement speed slowed by 60% for 1 |4second:seconds;.
| ||Ball Lightning|
Fire a slow-moving arrow that electrocutes enemies along its path for 155% weapon damage as Lightning.
| ||Screaming Skull|
Grants a 40% chance to shoot a skull that will Fear affected enemies for 1.5 seconds.
| ||Nether Tentacles|
Shadow tentacles deal 155% weapon damage to enemies along its path and return 3% of damage dealt as Life for you.
| ||Lightning Bolts|
Fire electrified bolts that Stun enemies for 1.5 seconds on a Critical Hit.
Rapidly fire grenades that explode for 0.12% weapon damage as Fire to all enemies within a 4 yard radius.
| ||High Velocity|
Fire poison arrows that have a 0% chance to pierce through enemies.
| ||Fire Support|
While channeling Rapid Fire, launch 2 homing |4rocket:rockets; every second. Each rocket deals 0% weapon damage as Physical to nearby targets.
| ||Withering Fire|
Reduces the initial Hatred cost to 5, and ignites your arrows, causing them to deal Fire damage.
| ||Web Shot|
Slows the movement of affected targets by 0.01% for 1 |4second:seconds;.
Restore all Hatred for 25 Discipline. Preparation has no cooldown.
Increase maximum Discipline by 10 for 5 seconds when using Preparation.
| ||Focused Mind|
Gain 45 Discipline over 15 seconds instead of restoring it immediately.
| ||Battle Scars|
Gain 60% Life after using Preparation.
| ||Backup Plan|
There is a 30% chance that Preparation's cooldown will not be triggered.
The knife will pierce through all enemies in a straight line.
Impale causes Knockback and has a 65% chance to Stun enemies for 1.5 seconds.
| ||Chemical Burn|
Your target will also Bleed for 220% weapon damage as Physical over 2 seconds.
After the initial throw, release multiple blades centered on you, dealing 75% weapon damage to all enemies within 10 yards.
| ||Grievous Wounds|
Critical Hits cause 100% additional damage.
| ||Spider Companion|
Summon a spider instead of a raven. The spider's attacks also Slow the movement of enemies by 60% for 2 seconds.
| ||Boar Companion|
Summon a boar instead of a raven. The boar increases your Life regeneration by 155.05 per second. In addition the boar increases your resistances to all damage types by 15%.
| ||Wolf Companion|
Summon a wolf instead of a raven. The wolf attacks for 94% of your weapon damage as Physical.
| ||Bat Companion|
Summon a bat instead of a raven. The bat grants you 3 Hatred per second.
| ||Ferret Companion|
Summon ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 10%.
Throw out bouncy grenades that explode for 188% weapon damage to targets within 9 yards.
Leave a trail of fire in your wake that inflicts 65% weapon damage as Fire over 2 seconds.
| ||Rocket Storm|
In addition to regular firing, fire off homing rockets for 60% weapon damage as Fire.
| ||Drifting Shadow|
Movement speed increased to 100% of normal running speed while strafing.
| ||Stinging Steel|
Throw out knives rather than arrows that do an extra 100% damage on successful Critical Hits.
Instead of backflipping, your Armor is increased by 25% for 3 seconds. This does not cost Discipline.
| ||Covering Fire|
Shoot a spread of bolts that hit up to 3 targets for 130% weapon damage each.
| ||Parting Gift|
Whenever a backflip is triggered, leave a poison bomb behind that explodes for 55% weapon damage as Poison in a 12 yard radius after 0.6 seconds. Turns Evasive Fire into Poison damage.
Reduces the cost of the backflip to 2 Discipline. Turns Evasive Fire into Lightning damage.
Increase the distance of the backflip to 30 yards.