Diablo 3 – Runes
Add 2 reverberations that cause 25% weapon damage per strike. Removes the chance for Knockback.
Increases the damage of your skills by 8% for 5 seconds after using Bash. This effect stacks up to 3 times.
Instead of Knockback, each hit has a 35% chance to Stun the target for 1.5 |4second:seconds;.
Generate 4 additional Fury per attack.
Cause a shockwave that inflicts 38% weapon damage to enemies in a 26 yard line behind the targeted enemy.
| ||Broad Sweep|
Increase damage to 175% weapon damage.
| ||Gathering Storm|
Enemies cleaved have their movement speed reduced by 80% for 1 |4second:seconds;.
| ||Scattering Blast|
On Critical Hits, knock enemies back 9 yards and inflict 60% weapon damage to enemies where they land.
| ||Reaping Swing|
Generate 3 additional Fury per enemy hit.
Enemies slain by Cleave explode, causing 85% weapon damage to all other enemies within 8 yards.
| ||Hardened Wrath|
Increases the Armor bonus to 40%.
| ||Veteran's Warning|
War Cry also grants a 15% bonus to Dodge Chance.
All of your resistances are increased by 20% while affected by War Cry.
Increases Fury gained to 40.
Increases maximum Life by 10% and regenerates 310.1 Life per second while affected by War Cry.
Affected enemies are also taunted to attack you for 3 seconds.
Affected enemies also have their movement speed reduced by 30%.
| ||Grim Harvest|
Enemies are badly shaken and have a 15% chance to drop additional treasure or health globes.
Affected enemies also have their attack speed reduced by 15% for 5 seconds.
Enemies are severely demoralized. Each enemy has a 35% chance to flee for 2.5 seconds.
| ||Trembling Stomp|
Enemies in the area also take 76% weapon damage.
| ||Wrenching Smash|
Increase the area of effect to 24 yards. Enemies are pulled closer before the strike lands.
Enemies are knocked back 9 yards and inflict 55% weapon damage to enemies in the landing area.
| ||Foot of the Mountain|
Increase Fury gained to 30.
| ||Deafening Crash|
Enemies in the area have their movement speed slowed by 60% for 3 seconds after they recover from being stunned.
Strike a smaller area for 406% weapon damage.
|15||Hammer of the Ancients|
| ||Rolling Thunder|
Create a shockwave that deals 275% weapon damage to all enemies within 22 yards in front of you.
|7||Hammer of the Ancients|
| ||The Devil's Anvil|
Create a tremor at the point of impact for 2 seconds that slows the movement speed of enemies by 80%.
|27||Hammer of the Ancients|
Critical Hits have a 10% chance to cause enemies to drop treasure or health globes.
|53||Hammer of the Ancients|
Whenever you kill an enemy with Hammer of the Ancients every other enemy within 10 yards is stunned for 3 seconds.
|39||Hammer of the Ancients|
| ||Contempt for Weakness|
Reflects 50% of ignored damage back at the enemy.
| ||Iron Hide|
Increases duration to 7 seconds.
| ||Mob Rule|
Extend the effect to nearby allies, reducing damage taken by 65% for 5 seconds.
When activated, Knockback all enemies within 12 yards and deal 50% weapon damage to them.
| ||Ignorance is Bliss|
While Ignore Pain is active, gain 20% of all damage dealt as Life.
Increases the movement speed bonus to 50% for 5 seconds.
Increases Dodge Chance by 12% while sprinting.
| ||Run Like the Wind|
Tornadoes rage in your wake, each one inflicting 60% weapon damage as Physical for 3 seconds to nearby enemies.
| ||Forced March|
Increase the movement speed of allies within 50 yards by 20% for 3 seconds.
Slams through enemies, knocking them back and inflicting 25% weapon damage.
Pierce through multiple enemies in a straight line and drag them all back.
| ||Grappling Hooks|
Throw 3 spears. Each spear will pull back the enemy that it hits.
| ||Dread Spear|
Gain Life equal to 60% of the damage inflicted.
Increases Fury gained to 30.
| ||Rage Flip|
Enemies hit with Ancient Spear are pulled in the opposite direction and damage is increased to 234% weapon damage.
| ||Battering Ram|
Increase damage at the destination to 283% weapon damage.
Regain 8% of your maximum Life for each target hit by Furious Charge.
| ||Bull Rush|
Any targets who are critically hit by Furious Charge will be stunned for 2.5 seconds.
Generate 8 additional Fury for each target hit while charging.
| ||Merciless Assault|
Cooldown is reduced by 2 |4second:seconds; for every target hit. This effect can reduce the cooldown by up to 10 seconds.
| ||Marauder's Rage|
Increase damage bonus to 30%.
While under the effects of Battle Rage, Critical Hits have a chance to increase the duration of Battle Rage by 2 |4second:seconds;.
| ||Swords to Ploughshares|
While under the effects of Battle Rage, Critical Hits have up to a 5% chance to cause enemies to drop additional health globes.
| ||Into the Fray|
While under the effects of Battle Rage, Critical Hits have a chance to generate 15 additional Fury.
While under the effects of Battle Rage, Critical Hits have a chance to cause an explosion of blood dealing 20% of the damage done to all other nearby enemies.
While active your damage is also increased by 100%.
|40||Wrath of the Berserker|
| ||Arreat's Wail|
Activating Wrath of the Berserker knocks back all enemies within 12 yards and deals 430% weapon damage to them.
|36||Wrath of the Berserker|
| ||Striding Giant|
Increases bonus to Dodge Chance to 60%.
|52||Wrath of the Berserker|
| ||Thrive on Chaos|
Every 25 Fury gained while Wrath of the Berserker is active adds 1 second to the duration of the effect.
|60||Wrath of the Berserker|
While Wrath of the Berserker is active, Critical Hits have a chance to cause an eruption of blood dealing 155% weapon damage to enemies within 15 yards.
|46||Wrath of the Berserker|
Secondary tremors knock enemies back and inflict 195% weapon damage as Fire.
| ||Giant's Stride|
Secondary tremors follow your movement and inflict 195% weapon damage as Fire.
| ||Chilling Earth|
Creates an icy patch, causing Earthquake's damage to turn Cold and Slow the movement of enemies by 80%.
| ||The Mountain's Call|
Removes the Fury cost and reduces the cooldown to 105 seconds.
| ||Path of Fire|
Project secondary tremors up to 12 yards ahead of you that inflict 195% weapon damage as Fire.
| ||Call of Arreat|
Shockwaves burst forth from the ground increasing the radius of effect to 16 yards and pulling affected enemies towards you.
| ||Toppling Impact|
Send enemies hurtling away from where you land.
Jump into the air with such great force that enemies within 8 yards of the origin of the jump are also slowed by 60% for 3 seconds.
| ||Iron Impact|
Gain 100% additional Armor per enemy hit for 3 seconds after landing.
| ||Death from Above|
Land with such force that enemies have a 100% chance to be stunned for 3 seconds.
| ||Mighty Throw|
Increase thrown weapon damage to 186% weapon damage.
Cause the weapon to ricochet and hit up to 3 targets within 20 yards of each other.
| ||Throwing Hammer|
Hurl a hammer with a 50% chance to Stun the target for 1.5 seconds.
| ||Dread Bomb|
Expend all remaining Fury to throw a corpse which inflicts an additional 3% weapon damage for each point of Fury expended to all enemies within 12 yards of the target.
Aim for the head, gaining a 20% chance of causing your target to be Confused and attack other enemies for 6 seconds.
Increase damage to 905% weapon damage as Physical over 5 seconds.
Increase the range of Rend to hit all enemies within 17 yards.
Affected enemies also have their movement speed reduced by 60%.
| ||Blood Lust|
Gain 9% of the damage done by Rend as Life.
Enemies killed while bleeding cause all enemies within 10 yards to begin bleeding for 100% weapon damage as Physical over 5 seconds.
Each Frenzy effect also increases your damage by 4%.
Each strike has a 25% chance to throw a piercing axe at a nearby enemy that deals 110% weapon damage to all enemies in its path.
While under the effects of Frenzy, you gain 15% increased movement speed.
Add a 20% chance to call down a bolt of lightning from above, stunning your target for 1.5 seconds.
Killing an enemy with Frenzy heals you for 8% of your maximum Life over 6 seconds.
| ||Korlic's Might|
Korlic gains the skill Furious Charge which deals 200% of your weapon damage to all enemies in a line.
|45||Call of the Ancients|
| ||The Council Rises|
The Ancients inflict 66% weapon damage with each attack and have 100% additional Armor.
|31||Call of the Ancients|
| ||Madawc's Madness|
Madawc gains the skill Seismic Slam which deals 180% of your weapon damage to enemies in an arc.
|51||Call of the Ancients|
| ||Duty to the Clan|
Increase duration to 20 seconds.
|37||Call of the Ancients|
| ||Talic's Anger|
Talic gains the skill Leap which deals 250% of your weapon damage to enemies in the area of the leap.
|58||Call of the Ancients|
| ||Shattered Ground|
Increase damage to 388% weapon damage and increases Knockback distance by 100%.
The ground continues to shudder after the initial strike, damaging enemies in the area for 60% weapon damage as Physical over 2 seconds.
Add a 70% chance of stunning enemies for 1.5 seconds.
| ||Strength from Earth|
Reduce Fury cost to 15 Fury.
| ||Cracking Rift|
Focus the seismic shockwaves along a narrow path to inflict 388% weapon damage to targets along a 42 yard path.
| ||Volcanic Eruption|
Turns Whirlwind into a torrent of magma that inflicts 188% weapon damage as Fire.
| ||Dust Devils|
Generate harsh tornadoes that inflict 40% weapon damage to enemies in their path.
Allows you to move at your movement speed while using Whirlwind.
| ||Wind Shear|
Gain 1 Fury for every enemy struck.
| ||Blood Funnel|
Critical Hits restore 2% of your maximum Life.
Increase damage to 286% weapon damage.
Increases the chance Revenge will become active to 30% each time you are hit by an attack.
Knocks enemies back 24 yards whenever Revenge is used.
| ||Vengeance Is Mine|
Gain 5 Fury and heal for 8% of your maximum Life for each enemy hit.
| ||Best Served Cold|
After using Revenge, your Critical Hit Chance is increased by 10% for 12 seconds.
| ||Killing Spree|
Your Critical Hit Chance is increased by 10% for 6 seconds.
| ||Storm of Steel|
Throw up to 3 axes at nearby enemies which inflict 50% weapon damage each.
Heal 8% of your maximum Life for every enemy hit.
Generate 12 Fury for each enemy hit by Overpower.
| ||Crushing Advance|
Redirect 35% of incoming melee and ranged damage for 4 seconds after Overpower is activated.