Diablo III Beta Patch 18 Notes (Updated 4/19)

Lylirra - #1 - 07.09.2011 19:58
Diablo III Beta Patch 2 - v0.3.0.7318

User Interface
  • The UI for character skills has been greatly improved.



Bug Fixes

General
  • Breaking News will now properly display when launching the game client.
  • The victory text for completing the Diablo III beta will now only appear after the Skeleton King?s death animation has fully completed.



Classes
  • Monk
  • Fixed an issue with Dashing Strike where casting it would sometimes cause the character to become stuck performing the ability repeatedly, at no resource cost.
  • Fixed an issue that allowed characters to receive the Divine Protection buff without having an Alabaster Runestone socketed in Mantra of Evasion.

Wizard
  • Helm icons will now properly display for both male and female characters.



Acts
  • Act 1
  • New Tristam
  • Fixed an issue where the southern gate out of New Tristam would not be open for all characters on the quest "The Fire From the Sky: Talk to Leah Inside the Inn."
  • Fixed an issue that did not properly remove a character?s waypoints and checkpoints when restarting the beta after killing the Skeleton King while on the quest "Reign of the Black King."

Leoric's Passage
  • Players will no longer receive error messages when cancelling out of the cutscene for the quest "The Legacy of Cain: Save Deckard Cain."

Chancellor's Tomb
  • The portal in the Chancellor's Tomb returning you to the Defiled Crypt is now correctly labeled.

The Hidden Cellar
  • Leah has received adequate weapons training and will now properly fire arrows from her bow during this scene, rather than from her feet.
Lylirra - #12 - 03.02.2012 11:19
Diablo III Beta Patch 12 ? v.0.6.2.8392
Released 2/3/2012


Bug Fixes
  • Fixed even more number of game and service crashes
Lylirra - #13 - 18.02.2012 18:37
Diablo III Beta Patch 13 ? v.0.7.0.8610
Released 2/18/2012



A number of significant changes have been made to the character skill and rune systems, as well as to the gold and currency-based auction houses. To learn more about these changes and why they were made, please read the Skill and Rune Changes blog written by Jay Wilson and the Beta Auction House Changes Incoming forum post.


General
  • All characters have been wiped. Please note that this wipe will also affect gold, achievements, items, followers, and artisans.
  • Intelligence now grants 0.1 per point to resistances, and will no longer award any bonus to healing from health globes
  • When dual-wielding, certain skills will now always use your main-hand weapon to determine damage
  • For example, Cyclone Strike will use your main-hand weapon damage even if your off-hand weapon is set to swing next

An option to permanently enable Advanced Tooltips has been added to the Gameplay Options
Auction House
  • The gold auction house is once again available for testing
  • The listing fee for all auctions has been removed
  • The transaction fee for auctions in the currency-based auction house has been increased to 1.25 Beta Bucks
  • The minimum listing price for an item in the currency-based auction house has been increased to 1.50 Beta Bucks
  • Players may now only have 10 active auctions per auction house
  • Tooltips have been added which will allow players to compare items on the auction house to the items they're currently wearing

Battle.net
  • Public chat is now available to test
  • Cross-game support has been added! You can now chat with Real ID friends playing the World of Warcraft PTR or StarCraft II PTR, as well as view their in-game status and current broadcasts.

Skills
  • The levels at which both active and passive skills unlock have been adjusted for all classes
  • Skill runes are now available for testing
  • The first skill rune will unlock for all characters at level 6, and players can unlock additional runes as they level up
  • In total, players will be able to gain access to 5 skill runes for each skill by level 60

Character skills have been broken down into categories, and each category has been assigned to a specific mouse button or action bar slot in the skill UI
  • The following categories will be shared by all classes:
  • Primary Attack
  • "Primary Attack" applies to skills that typically generate resources and can be used frequently
  • By default, Primary Attack is assigned to the first mouse button

Secondary Attack
  • "Secondary Attack" applies to more powerful skills that are commonly limited by a cooldown or resource cost
  • By default, Secondary Attack is assigned to the second mouse button

Defensive
  • "Defensive" applies to skills which can be used to escape or control the flow of combat
  • By default, Defensive is assigned to the first action bar quick slot

Each class will also have three additional categories which are unique. By default, these categories will be assigned to the second, third, and fourth quick slots in the main action bar.
Elective Mode: For players who wish to explore character builds which cannot be accomplished with the provided categories, an ?Elective Mode? has been provided. When activated, Elective Mode will allow you to place any skill in any skill category slot, as freely as you could before.
  • To enable Elective Mode, simply check the corresponding box located in the Gameplay Options menu.
  • The cooldown on swapping skills has been decreased from 30 seconds to 15 seconds





Classes
  • Barbarian
  • Active Skills
  • Bash
  • Weapon damage increased from 145% to 150%

Cleave
  • Weapon damage increased from 115% to 120%

Frenzy
  • Weapon damage increased from 100% to 110%

Ground Stomp
  • Base skill no longer deals weapon damage
  • Stun duration increased from 3 seconds to 4 seconds

Hammer of the Ancients
  • Weapon damage increased from 180% to 200%

Leap Attack
  • Weapon damage increased from 100% to 125%

Threatening Shout
  • Damage reduction decreased from 50% to 25%


Passive Skills
  • Weapons Master
  • Swords/Daggers: Damage bonus increased from 10% to 15%
  • Maces/Axes: Chance to critically hit increased from 5% to 10%
  • Polearms/Spears: No change
  • Mighty Weapons: Fury generated per hit increased from 1 to 3




Demon Hunter
  • Active Skills
  • Bola Shot
  • Weapon damage to main target increased from 100% to 130%
  • Weapon damage to other targets in range increased from 75% to 110%

Caltrops
  • Movement speed reduction decreased from 65% to 60%

Chakram
  • Weapon damage increased from 135% to 150%

Entangling Shot
  • Hatred generation decreased from 4 to 3

Evasive Fire
  • Weapon damage increased from 115% to 125%
  • Pathing has been improved when performing a backflip

Hungering Arrow
  • Weapon damage increased from 85% to 115%

Impale
  • Weapon damage decreased from 275% to 250%

Vault
  • Pathing has been improved


Passive Skills
  • Steady Aim
  • Damage bonus when no enemies are within 10 yards increased from 10% to 20%

Vengeance
  • Maximum Hatred bonus decreased from 50 to 25
  • When healed by a health globe, Hatred gain increased from 10 to 20 and Discipline gain increased from 1 to 2




Monk
  • Active Skills
  • Breath of Heaven
  • Spirit cost reduced from 50 to 25
  • Heal amount increased
  • Now has a 15 second cooldown

Dashing Strike
  • Weapon damage decreased from 160% to 80%
  • Pathing has been improved

Exploding Palm
  • Weapon damage from bleed effect decreased from 65% to 60%

Lashing Tail Kick
  • Weapon damage decreased from 225% to 200%

Mantra of Evasion
  • Chance to dodge bonus decreased from 25% to 15%
  • Secondary bonus to dodge attacks, in effect for the first 3 seconds after activation, also decreased from 25% to 15%


Passive Skills
  • Guardian's Path
  • When dual-wielding, chance to dodge bonus increased from 10% to 15%
  • While using a two-handed weapon, Spirit regeneration bonus increased from 20% to 25%

Resolve
  • Enemy damage reduction decreased from 30% to 25%




Witch Doctor
  • General
  • Witch Doctor mana has received a tuning pass

Active Skills
  • Corpse Spiders
  • Weapon damage per swing decreased from 38% to 25% per spider

Firebomb
  • Weapon damage decreased from 155% to 100%

Grasp of the Dead
  • Movement speed reduction increased from 50% to 60%

Haunt
  • Duration of Haunt no longer scales per level
  • Now deals 350% weapon damage over 15 seconds

Hex
  • Damage bonus to hexed enemy decreased from 20% to 12%

Plague of Toads
  • Weapon damage decreased from 150% to 130% per toad

Summon Zombie Dogs
  • Weapon damage per hit decreased from 15% to 9% per dog


Passive Skills



Wizard
  • General
  • Arcane Power regeneration has been lowered from 12.5 per second to 10 per second

Active Skills
  • Arcane Orb
  • Weapon damage increased from 225% to 250%

Diamond Skin
  • Maximum absorption amount decreased

Frost Nova
  • No longer deals weapon damage

Ray of Frost
  • Weapon damage increased from 155% to 200%
  • Movement speed reduction decreased from 40% to 30%
  • Attack speed reduction decreased from 30% to 20%
  • Duration of slow and attack speed reduction decreased from 5 seconds to 3 seconds

Shock Pulse
  • Weapon damage increased from 90% to 105%

Wave of Force
  • Weapon damage decreased from 250% to 220%
  • Movement speed reduction increased from 50% to 60%


Passive Skills





Crafting
  • The cost to level the Blacksmith has been reduced by 50%
  • The gold and reagent cost of Blacksmithing recipes has received a tuning pass
  • The following affixes now have a chance to appear twice when crafting an item:
  • Min damage
  • Max damage
  • All Elemental damage types




Followers
  • Templar
  • Skills
  • Heal
  • Heal amount increased

Loyalty
  • Healing per second increased





Items
  • General
  • Passive Spirit regeneration granted by the Spirit Regeneration item affix has been increased
  • Quivers will now grant +damage
  • New item affixes have been added!
  • Chance on hit to:
  • Fear
  • Stun
  • Freeze
  • Immobilize
  • Chill
  • Blind
  • Slow
  • Knockback



Vendors
  • Vendors will now change their inventories more often throughout the game, and will have access to wider variety of item affixes
  • The chance for a white item to appear in a vendor's stock has been reduced from 30% to 10%
  • The vendor value of all items has been reduced




Monsters
  • The health and damage of all monster in the game have been adjusted
  • The amount of gold dropped by monsters has been increased




Bug Fixes

For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.

  • Achievements should now awarded properly once their objectives are met
  • Accounts that were locked by error messages (such as ERROR_395002) should now be unlocked
  • Players should now be able to buy gold using their Beta Bucks
Lylirra - #15 - 16.03.2012 18:08
Diablo III Beta Patch 15 ? v.0.9.0.8896
Released 3/16/12


General
  • All characters have been wiped. Please note that this wipe will also affect gold, items, auctions, achievements, followers, and artisans.
  • The gold auction house for Hardcore characters is now available for testing
  • A new quest selection feature has been added
  • Accessed from the main character screen, this feature will allow players to select which stage of a completed or in-progress quest they wish to start at when resuming a game

The costs of the first and second Shared Stash tabs have been increased
  • First tab cost increased from 50,000 gold to 100,000 gold
  • Second tab cost increased from 150,000 gold to 200,000 gold

The levels at which character skills and skill runes unlock have been adjusted for most classesTreasure Goblins now drop slightly better loot and less junk (slay them all!)

Classes

Monk
  • Active Skills
  • Dashing Strike
  • Now converts to Basic Attack if you are out of Spirit


Witch Doctor
  • General
  • Mana costs for all skills have been adjusted

Active Skills
Firebats
  • Weapon damage increased from 100% to 150%

Haunt
  • Weapon damage increased from 360% to 575%

Poison Dart
  • Damage Over Time (DoT) reduced from 50% to 40% weapon damage

Soul Harvest
  • Now displays how many targets are affected on the ability's stack count


Followers

Templar
  • General
  • The non-hired version of the Templar has been buffed and will now deal approximately the same amount of damage as the hired version

Skills
  • Intervene
  • Radius decreased from 10 to 6


Monsters
  • The monster affix "Thorns" has been renamed to "Reflects Damage"
  • Jondar Poison damage has been increased


Bug Fixes

For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
  • Players should no longer receive error messages regarding the Starter Edition of Diablo III
  • Buying extra Stash space in Normal mode no longer expands your Stash space in Hardcode mode
  • Hardcore characters will now be correctly placed into a separate queue from Normal characters when using Public Games to queue for quests
  • The names of a player's RealID and BattleTag friends should no longer appear as [] when chatting with them
Lylirra - #17 - 17.04.2012 14:15
Diablo III Beta Patch 17 ? v.0.11.0.9327
Released 4/17/12

General
  • All characters have been wiped. Items, gold, auctions, achievements, followers, and artisans have also been wiped, and Beta Bucks have been reset to 50.
  • Cross-game chat is available! Beta participants can now keep in touch with their Real ID and BattleTag friends, no matter which Blizzard game they're playing.
  • Please note that some restrictions do apply for BattleTag chat:
  • You can only send BattleTag invites while logged into the Diablo III beta client
  • You can only receive BattleTag invites while logged into the Diablo III beta client


Bug Fixes

For a full list of documented game and service bugs, please review the Known Issues sticky located in the Beta Bug Report forum.
  • Players should no longer be desynced from the server after watching or skipping a cut-scene
  • Projectile spell effects should no longer be invisible when casting them
  • The Auction House should no longer lag and generate ERROR_1 when attempting to switch currencies
  • The Auction House should no longer display your amount of Beta Bucks as 0 unless you actually have 0 Beta Bucks