Diablo 3 RoS Beta: Details zum nächsten Patch

von Norbert Raetz, Sonntag, 02.02.2014, 17:14 Uhr

Nur noch 50 Tage sind es bis zum Release von Diablo 3 Reaper of Souls bzw. 43 Tage bis zum Livepatch 2.0.1, höchste Zeit also für die Entwickler, ein weitgehend funktionierendes und fehlerfreies "Päckli" zu schnüren. Das nächste grosse Update wird daher sehr wahrscheinlich noch in dieser Woche auf die Betaserver aufgepielt weren, und CM Nevalistis gab am Wochenende schon mal ein paar Änderungen bekannt.


D3 RoS: Goblin Rift title=

"Smart Loot" mal anders: Hier mischt ein Hexendoktor eine
Meute Schatzgoblins in einem Rift auf


Zunächst einmal wird es auch diesmal keinen Account-Wipe geben, da man über genügend verwertbare Daten verfügt:

At this point, however, we don’t feel like we need to do another wipe. Having one would give us a lot of great additional information on the leveling experience and early Torment, but we’ve already have a fair amount of that data available. […] We can still monitor the effects of recent drop rate, balance, and Adventure Mode changes without a character wipe. […] Of course, that all depends on current testing needs, which are prone to change. If we decide to do a wipe, though, we’d try to give as much advanced notice as possible. — Quelle

  • Bei den Dropraten für legendäre Craftmaterialien gab es zahlreiche Nachjustierungen. Wenn es aktuell noch gravierende Fehler gibt, liegt es einfach an dem sehr alten Patch-Build, der sich momentan aber rapide ändert.
  • Das Paragon leveln wird deutlich schneller gehen, was sich besonders auf fortgeschrittenem Level bemerkbar machen wird (siehe auch diese News).
  • Beim Thema "Smart Loot" holte Nevalistis weiter aus und erklärt zunächst einmal, was dieses Feature im Detail bedeutet. Kurz zusammengefasst optimiert "Smart Loot" zwar die fallende Beute und die Stat-(Re)Rolls bei der Mystikerin gemäss der Klasse des Finders, aber eine 100%ige Garantie auf optimale Ergebnisse gibt es nicht. Des Weiteren ist nicht jeder Drop ein "Smart Loot"-Item, sondern es besteht nur eine gewisse Chance dass er es ist. Sollte es aber mal zu starken Abweichungen kommen, z.B. Intelligenz als Mainstat auf einer Handarmbrust, dann sollte dies im Bug Report Forum gemeldet werden.
  • Die legendären Torment-Only Items sollen den Spieler motivieren, sich nicht mit dem Erreichten zufrieden zu geben, sondern sich auch weiterhin anzustrengen, die beste Beute im Spiel zu bekommen. Wir gut dieser Fortschritt in Torment (1-6) verläuft, wird man nach dem nächsten Beta-Patch weiter genau beobachten, und diesbezüglich ist auch fokussiertes Feedback gewünscht.


Nachfolgend die originalen Blueposts:

Any word on whether this is related at all to legendary material drops, or whether the two are separate issues?

It's possible that these erroneous Demonic Essences could be pushing the other items off of the loot table, but that's just an educated guess. For what its worth, there have been a lot of tweaks to the acquisition rates of crafting materials across the board, and you should see these in the next patch. Even if its totally broken in beta right now, at this point that build of the game is so old and changes are being made so rapidly that it isn't a huge concern. — Quelle

Happy Friday! I have lots of text and info to share, so this is not for the faint of heart. ;P

Part of the reason was how relatively low the experience gain is in RoS, but I´ve read a blue response recently stating that experience gain and paragon leveling was being revised, so we´ll see.

That sounds like one of my posts. ;P The short version is you will see significant changes in the speed of Paragon leveling next Beta patch and it will be more noticeable at higher Paragon levels than lower levels. So let's set that aside from this conversation, as that is really part of a different discussion.

I guess your so-called "Smart Loot" must be broken because it gave me two Vit HF rings (no Str/Dex/Int) and my friend got one today without Str, Dex, Int or Vit.

There seems to be a misunderstanding of what Smart Loot really entails. Here are the basics:
  • Smart Loot doesn't ensure you get completely 100% optimized gear with every drop, nor does it guarantee that you will receive a primary stat on an item
  • What it does is limit the pool of affixes to stats appropriate for your class so that you are more likely to get something you can use. It also prevents rolls from occurring on gear that your class can't benefit from at all, such as seeing bonus Electrocute damage on a Fist weapon or Intelligence on a Mighty Weapon.

The item is still randomly rolled, which has always been and will continue to be a core mechanic of Diablo. In the case of the new Hellfire Ring, you know going into it that it will be a ring, have a strong proc, high bonus experience, and won't roll stats you cannot use at all. If you get something that's close to what you’re looking for, you can then refine it with the Mystic. That's really quite a lot of control.

I do want to clarify that this is a bit different from the old ring, which did roll with a specific main stat, like Strength. For the new ring, we condensed the recipes down to one because it previously felt a little clunky, and instead applied Smart Loot to the crafting experience. Ensuring a main stat on top of that would have also resulted a fewer number of random rolls available on the ring, because a stat would have been basically decided for you.

Ultimately, what this provides is more freedom and variety in what can roll on the item (so you have four chances for some juicy Critical Strike rather than three, for example), while also adding a little risk to the process. And as I said above, the Mystic is always there to fill gaps for the stats you want.

On an unrelated note, I'm still seeing a lot of Dex Staves and Int Bows. *yawn*

Monks are able to equip staves, and both Wizards and Witch Doctors can equip bows. They might not be the more commonly used options by those classes, but they are able to be equipped and usable by those classes. If, however, you are seeing something like Hand Crossbows dropping with Intelligence, we definitely want to hear about it and I recommend you post your findings in our Bug Report forum.

It’s also important to note that not all drops will be Smart Drops. Rather, items have a chance to be a Smart Drop. This means that you will still encounter items that are pure random rolls and not specifically tailored to your character.

As to some content being restricted to Torment, it is necessary to force players to push themselves forward and try higher difficulties. It's supposed to be a challenge.

This is the intent! I'm glad it shows. We want players to have a clear goal with appreciable rewards. I'd like to see what you all think after the next Beta patch, but it's something we'll keep an eye on and I'll continue to gather and pass on feedback for it. — Quelle

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