Diablo 3: Co-Op Play, Monsterdichte & Universelle Legendaries

von Norbert Raetz, Freitag, 08.03.2013, 19:15 Uhr

Auch heute gibt es wieder einige interessante Infos zum kommenden Diablo 3 Patch 1.0.8 und was danach folgt. CM Vaeflare sagte, dass die an Akt 3 angepasste Monsterdichte für die Akte 1, 2 & 4 ausschliesslich auf den Inferno-Modus beschränkt sein wird. Ferner werden nicht nur niedrigstufige legendäre Items (mit angepassten Stats) in den hohen Schwierigkeitsgraden droppen, sondern auch umgekehrt. Wenn ihr demnächst beispielsweise eine Schallende Wut im normalen Modus findet, dann hat das durchaus seine Richtigkeit. Es sieht also wohl so aus, dass die Itemstats komplett von den Legendaries entkoppelt werden, eine sehr gute Neuerung wie ich finde. Schliesslich spielt man dasselbe Spiel vier mal durch, warum sollen da nicht dieselben legendären Items in jedem Schwierigkeitsgrad droppen?

Wyatt Cheng liess ich unterdessen nochmal zu den Multiplayer-Plänen aus und erläuterte einige offene Fragen zum vorangegangenen Blog. Interessant ist hier vor allem die Bemerkung, dass Co-Op Spiele der Übersicht wegen auf max. 4 Spieler begrenzt bleiben, auch wenn grössere Parties sicher toll wären. Nachfolgend die originalen Blueposts.

Monsterdichte & Universelle Legendaries:

We’re fairly satisfied where the with the overall mob density in Act 3, and the mob density changes we’re currently working on will apply to Acts 1, 2, and 4 of Inferno difficulty only.

03/07/2013 10:24 AM Posted by Kain
Some people actually like leveling characters that aren't end game, how about some love for them?

That’s one of the reasons we added the Monster Power system: it allows players to further tune how challenging enemies are in each difficulty setting, regardless of level. Also when Travis Day spoke about allowing Legendary items to scale up in our recent Developer Journal: Itemization Update, that means they will be able to drop at lower levels too. We’ll be looking not only at letting low-level Legendaries drop at higher levels, but we’ll also be allowing higher level Legendaries to drop at lower levels. In addition, the targeted drops we mentioned in the Itemization Update are intended to improve the level up game as well.

Below are some specific examples we’re considering which we feel will benefit all players, regardless of level:

  • One idea that we have discussed is “targeted Legendaries,” where named NPCs have an increased chance of dropping specific legendary items. For example, The Butcher could have an increased chance of dropping The Butcher's Carver.
  • Another idea is that we introduce a system that will help alleviate some of the bad randomness players encounter by ensuring that at least some of the Rare and Legendary items you find will be something good for your class.
  • We've also discussed allowing bosses the first time you kill them in each difficulty to have a guaranteed chance to drop a Legendary.


Co-Op Verbesserungen:

Lots of good comments here! Just a few quick points

1. As a point of clarification, "dropping less loot on the ground" is not slated for 1.0.8. It's part of our general philosophy for beyond the 1.0.8 timeframe.

2. I really like the suggestions that don't make multiplayer feel mandatory. Suggestions along the lines of "I don't want to feel penalized for playing with my friends" or "provide a small bonus to overcome the logistical overhead" are in the scope of what we're thinking.

3. We totally see the appeal of having more than 4 players in a game, but it has its downsides, and the big one is that the screen becomes so crowded you can't tell what's going on. It's important that a player can discern important information from the game world and make tactical decisions based on this information. We know some of you may disagree and you'll always want 8 players, and I can respect that. This is something we've debated heavily though, and feel strongly about.

4. We've discussed the "leecher" problem. Nothing to share yet but it's definitely rough when it happens.

Thanks for all the great discussion thus far!


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