Diablo 3: Mut der Nephalem soll optimiert werden

von Norbert Raetz, Donnerstag, 20.12.2012, 17:04 Uhr

D3 nephalem valor 01 Diablo 3: Mut der Nephalem soll optimiert werden Im offiziellen Diablo 3 Forum beschwerte sich ein Spieler über die aktuelle Funktionsweise des Mut der Nephalem-Systems. Rund 20 Minuten bräuchte er im Schnitt für das Sammeln der 5 Stapel des Buffs, um auf den nennenswerten Magiefund- & Goldfund-Bonus mit garantierten raren Drops zu kommen. In Diablo 2 sei das besser gelöst gewesen, da man hier auf die Schnelle mal Diablo oder Mephisto abfarmen und trotzdem Erfolg haben konnte. Seiner Meinung nach sollte das System wieder entfernt werden, damit die Spieler selbst bestimmen können, wann und wo sie farmen.

CM Lylirra bestätigte, dass das System verbessert werden könne, um vor allem auch denjenigen Spielern eine faire Chance auf gute Beute zu geben, die nur 5 bis 10 Minuten zocken möchten. Andererseits möchte man natürlich nicht, dass das Ursprungsziel von Mut der Nephalem – die Verlängerung der einzelnen Gameplay Sessions und das Verhindern von ständigem Umspeccen – unterlaufen wird. Man sei aber definitiv dabei, auf der Basis des Feedbacks weitere Verbesserungen zu evaluieren.

Ich weiss nicht was euch am meisten am System stört, aber für mir persönlich gehört Mut der Nephalem von Anfang an, also ab Charakterlevel 1, aktiviert. Die seltene und legendäre Beute, die man vom Schwierigkeitsgrad Normal bis Hölle bekommen kann, ist derzeit nämlich miserabel. Das könnte auf diesem Wege effektiv behoben werden und würde auch viel mehr zum Spielen von zusätzlichen Charakteren bzw. Klassen animieren.

TLDR below.

After testing out the Nephalem Valor system for the last 6 months, I have become pretty disappointed with it. When I first heard about the system, I was really excited. I immediately thought "GREAT! Now we don't have to farm one spot all the time, and there will be motivation to move all over the world!". For a while, I really enjoyed the system.

Now, I am realizing that it feels really dumb. It doesn't feel fun to go out and hunt down Elite packs, just to get 5 stacks of this buff, before you start MFing. I always liked to turn to Diablo when I had 20 minutes before I had to leave the house for work or class, I could get in a couple Mephisto runs and maybe get some quick loot to be excited for when I got home. That is no longer possible, seeing that it will often take 20 minutes just to get your 5 stacks up. Now, a magic find run that could be 5 minutes has turned into 45 minutes. Diablo used to be the contrast to WOW for me, because it was casual, and had immediate gratification, wheras you'd have to dump lots of time to accomplish something in WOW. Now that's how it feels in Diablo 3.

This post isn't meant to be a Diablo to WOW comparision, or a casuals vs. hardcore players type of thing. What it comes down to for me is that doing magic find runs for loot (what this whole game is about) feels like it's too arduous and grindy of a process. I propose you remove Nephalem Valor, and just let us farm where we want and when we want. Up the quality of boss loot, and don't make us travel all over the world to do a MF run.

I get that you have your vision and your ideal view of how Diablo should be played, but it doesn't make it feel more "diverse" when you force people to farm buffs. It doesn't actually increase the number of viable farm locations, because people will still find a few key spots with a chain of elites to farm. The Diablo playerbase is a strong one with a strong history. I think that it's a bad practice to take away things from people when they've been so accustomed to them for so long.

TLDR: Nephalem Valor isn't fun; remove it and let us farm where we want without farming buffs. I don't want to play in more areas, and I don't want to play longer. I want to play where I want for how long I want.

Overall, we think Nephalem Valor does a great job at addressing two core needs. First, it helps make sure that extremely short play sessions (i.e. < 1 minute) are not the optimal way to play. Second, there's a lot of value in being able to swap your skills at will and tailor your builds to the environment around you, but there's also gameplay to finding a build that really works for you in a variety of situations -- we like that NV helps balance these two concepts, and allows players to feel like there is some commitment to a skill build without also feeling like they’re locked into that build forever. So, while there are definitely some issues with the current design, we currently think that the pros outweigh the cons of how the game would probably feel if the system were not in place.

That said, you're right — the system isn't perfect, and we're definitely looking at ways we can do better. Certainly, one of our goals is to allow people to play game sessions that are about 5 to 10 minutes in length and still be rewarded well, but we need to make sure that in the process we don't make rapidly flipping games the go-to method. It's all about striking the right balance for a wide variety of players, and we'll definitely be keeping your feedback in mind (as well as other threads on the topic) as we explore options for how to improve NV.

Great thread!

Quelle: Diablo Forum



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