Diablo 3: Einige Details zum Matchmaking im PvP

von Norbert Raetz, Dienstag, 10.07.2012, 16:41 Uhr

Auch wenn das Diablo 3 PvP erst nach dem Balancing-Patch 1.0.4 ein Thema sein wird, ist das Interesse daran sehr gross. Wie läuft zum Beispiel das sog. Matchmaking angesichts der Vielzahl Fertigkeiten & Runen sowie der unterschiedlichen Ausrüstung ab?

So erklärt CM Bashiok dass das System dem Matchmaking in StarCraft II nicht unähnlich ist, welches wiederum auf dem weltweit anerkannten Elo-System zur Ermittlung der Spielstärke von Go- und Schachspielern basiert. Eure Siege/Verluste und wer eure Kontrahenten waren bestimmen ein sog. "Skill Rating", welches dann für Match-Ups gegen ähnlich starke Spieler herangezogen wird. Ziel ist dabei, ungeachtet der individuellen Faktoren wie Ausrüstung, Build und Spielerstärke einen Gegner zu finden, wo die Chance auf einen Sieg/Verlust ca. 50/50 sind.

Bashioks komplettes Posting lest ihr auf der folgenden Seite. Weitere Details zum Diablo 3 PvP folgen wenn das Release näher rückt.


More specifically, based off of your win/loss record. It's not dissimilar from the matchmaker found in StarCraft II, which is based off of the Elo system used for Chess championships. Your win/loss and who they were against determines a 'skill rating', which is used to match up against other players of a similar rating. The intent is to get an even/fair match. Regardless of any individual factors like build, gear, or player ability, you'll find some equilibrium where you're facing off against players that you're about as likely to beat as you are to lose. If getting better gear raises your abilities then you're simply matched against players of a higher rating. Changing builds or just getting better at PvP could have the same effect. But regardless if you move up or down you're ultimately still netting around a 50/50 win/loss as you're always matching against similarly rated players.

Excellent…some attention to PvP. Hoping to pick your brain on further specifics, if you'll allow me.
– Will players be able to gamble on matches?
– Will teamplay still be allowed, taking into the same level of aggregate matchmaking as SC2 currently does?
– Just how far out are we? Is the team hopeful for a 2012 release?

I don't want to squash any excitement about PvP, because we think it's going to be a lot of fun, but a lot of the details are still in flux. We're focusing on 1.0.4, and once that's behind us we'll be a lot closer to sharing some more concrete details on the "PvP patch" as they solidify.

Umm… that rating system wont work. You can't use ratio, because someone fighting harder opponents will have the same ratio that someone fighting weaker opponents will have. It would be like pairing up professional baseball players against little leaguers simply because they have the same team batting average and era. It's not a fair fight.
Oh no, it's not based on ratio. Look up the Elo system, I'm sure there's a wiki that can explain it better than I could. — Quelle

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