Diablo 3: Blog zum Status des Spiels am Montag

von Norbert Raetz, Sonntag, 27.05.2012, 13:51 Uhr

Eine faszinierende Woche in der Welt von Diablo 3 und eine Menge Debatten um diverse Features und Probleme/Kinderkrankheiten des Spiels liegen hinter uns. Am kommenden Montag will Blizzard einen Blog mit Statistiken veröffentlichen und zeigen, woran das Team derzeit arbeitet. Nachfolgend CM Bashioks Post:

The amount of people who have even unlocked Inferno is so infinitesimally small, and the number of people who are attempting content beyond what their gear/skill allows, means we don’t really have a ton of data to look at yet. Plus the item economy at the higher levels is extremely limited just because the number of people able to progress is even smaller. […]

People tend to underestimate gear value, or want difficulty progression to be a linear curve. Not everyone enjoys the steep difficulty incline and need to take a step back on improving their characters, builds, technique, etc. But it certainly is a case of overcoming difficulty through skills and gear as there are cases of all classes continuing to clear Inferno post-nerfs.

Anyway, we’ll have an article up on the front page on Monday that gives a couple fun stats, and goes into explaining a few of the things we’re working on and maybe some rough time frames.

I think we’re about to see the busiest weekend for the game yet, with the most amount of people online and enjoying the game together. We’re looking forward to a bright future for the game for years to come. We’re in it for the long haul. I appreciate there are still a lot of questions, but the post on Monday has quite a bit of info and is coordinated to be posted in about a dozen languages. I really can’t get into too many specifics without ruining the efforts that have gone into ensuring a simultaneous release. I do hope it’s informative, though. — Quelle

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