Drei Interviews mit dem Diablo III – Core Team

von Norbert Raetz, Dienstag, 01.07.2008, 14:02 Uhr

WWI 2008 Nachlese – Zum Thema Diablo III gibt's heute drei exzellente (englischsprachige) Interviews mit Mitgliedern des Diablo III – Kernteams: Eins mit Paul Sams (COO von Blizzard), eins mit Leonard Boyarsky (Diablo III Lead World Designer) und, last but not least, ein weiteres mit Jay Wilson (Diablo III Lead Designer).

Hier ein Zitat aus dem Interview mit Paul Sams zur Frage "Warum Diablo jetzt?":

Because the team wanted to make it. They had come up with enough new things to differentiate it from the past. Whenever we make a new game we aim to make it genre defining and to take it to the next level and differentiate it from the past. I like to say we are genre definers. We look at what the team have done and what others have done and try and find out what works and what doesn't. Then we try and fix that. But the most important thing is that the team wanted to make Diablo 3. We only hire gamers and we let them decide what they want to make. If they are going to put three or four years of their life into a project we want them to have a passion for it. If we asked them to do a rodeo clown game they would probably not be excited. But if we ask them to create what they want to play there is a real commitment there.

Highlights auf diablo3.gamona.de:



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